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/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include <CentralEffectSimulation/logger.h>
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#include <AreaEffectSimulation/aes_dtc.h>
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#include <Buildings/bld_dtc.h>
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#include <Buildings/bld_ftc.h>
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#include <ProjectDataManagement/pdm_dtc.h>
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#include <TrainingAreaBase/tab_ftc.h>
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#include <CentralEffectSimulation/dds_handler.h>
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#include <CentralEffectSimulation/handler_building_data.h>
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#include <CentralEffectSimulation/aes_item_view_utm.h>
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#include <LtsCoordinate/lts_coordinate.h>
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#include <QtCore/QObject>
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#include <QtCore/QMap>
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#include <QtCore/QHash>
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#include <QtCore/QVector>
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#include <QPolygonF>
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#include <QTimer>
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namespace LtsUtils
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{
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class QPoint3D;
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}
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// AES-Handling for buildings
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namespace CesBuildings
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{
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class HandlerAesData : public QObject
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, protected Buildings::Interface::Ftc::SendCesHitOnBuildingReplyHandler
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, protected Buildings::Interface::Ftc::SendCesHit3DonBuildingReplyHandler
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, protected TrainingAreaBase::Interface::Ftc::SendCesHitInformationReplyHandler
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, protected Buildings::Interface::Ftc::SetBuildingStatesReplyHandler
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{
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Q_OBJECT
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public:
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explicit HandlerAesData(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
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const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
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QObject *parent = nullptr);
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~HandlerAesData();
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/**
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* Initialize the handler to manage information from player management
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*/
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bool init();
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AreaEffectSimulation::AesItemView itemView(const int &aesId) const { return m_aesItemViews.value(aesId); }
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ProjectDataManagement::IgniterFunctionBase igniterFunctionBaseExplosionCluster(const int &aesId) const
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{
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auto chargeStruct = m_ddsHandler->dtcAes()->explosionCluster(aesId).chargeStruct();
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return m_ddsHandler->dtcPdm()->getChargeTypeIgniterTypeIgniterFunction(chargeStruct.chargeTypeId(),
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chargeStruct.igniterTypeId(),
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chargeStruct.igniterFunctionId()).igniterFunctionBaseId();
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}
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int chargeTypeId(const int &aesId) const
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{
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return m_ddsHandler->dtcAes()->explosionCluster(aesId).chargeStruct().chargeTypeId();
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}
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protected:
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void onSendCesHitOnBuildingReply(const Core::FunctionReplyObject &replyObject) override final;
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void onSendCesHit3DonBuildingReply(const Core::FunctionReplyObject &replyObject) override final;
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void onSendCesHitInformationReply(const Core::FunctionReplyObject &reply) override final;
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void onSetBuildingStatesReply(const Core::FunctionReplyObject &reply) override final;
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private slots:
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/**
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* Handle the signals from 'AES'
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*/
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void onChargeEffectChanged(const AreaEffectSimulation::ChargeEffect &data, DataModification modType);
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void onExplosionSingleChanged(const AreaEffectSimulation::ExplosionSingle &data, DataModification modType);
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void onAirSupportImpactChanged(const AreaEffectSimulation::AirSupportImpact &data, DataModification modType);
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void onAesItemViewChanged(const AreaEffectSimulation::AesItemView &data, DataModification modType);
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void onTriggeredImpactsChanged(const AreaEffectSimulation::TriggeredImpacts &data, DataModification modType);
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void onEffectsChanged(const AreaEffectSimulation::Effects &effects, DataModification modType);
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void onBoobyTrapChanged(const AreaEffectSimulation::BoobyTrap &data, DataModification modType);
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void onStartTimeReached();
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void removeStates(const AreaEffectSimulation::AesItemView &data);
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//private: // structs
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// typedef QHash<int, QSet<int>> BitfieldStates; shift to aes_item_view_utm.h
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private: // methoden
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bool inFootprint(const Core::GeoPosition2D &geoPosition,
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const CentralEffectSimulation::HandlerBuildingData::Footprint &footPrint,
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const double radius) const;
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bool inBoundingBox(const Core::GeoPosition2D& impactPosition,
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const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint,
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const double impactRadius) const;
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void preCalculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data);
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void calculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data,
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const AreaEffectSimulation::AesItemView &aesItemView,
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const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint);
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void calculateImpacts(const AreaEffectSimulation::Effects &effects,
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const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint);
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void checkBuildingsHit(const AreaEffectSimulation::AesItemView &data);
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QVector<int> findBuildingsBetween(const LtsCoordTrans::LtsCoordinate &impactPosition,
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const CentralEffectSimulation::HandlerBuildingData::Footprint &targetFootprint);
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void calculateBuildingExplosion(const AreaEffectSimulation::ChargeStruct &chargeStruct, const Core::GeoPosition2D &impactPosition, const int id);
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void startTimer(int id, int msec);
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private: // attributes
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std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to VOM DDS handler
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std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
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QHash<int, CentralEffectSimulation::BitfieldStates> m_bitfieldStatesBld; // key = mseId, value = BitfieldState
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// AES-Values
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QHash<int, AreaEffectSimulation::AesItemView> m_aesItemViews; // key = aesItemId
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QHash<int, CentralEffectSimulation::AesItemViewUtm> m_aesItemViewsUtm; // key = aesItemId
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QHash<int, AreaEffectSimulation::AesEffectState> m_explosionSingleState; // key = id value = state
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CentralEffectSimulation::LOGGER_T &m_logger; ///< Interface to the Logging-Facility
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QHash<int, AreaEffectSimulation::ChargeEffect> m_chargeEffects; // key = onChargeEffectChanged.id value ChargeEffect
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};
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} // namespace CesBuildings
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