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/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include <CentralEffectSimulation/logger.h>
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#include <CentralEffectSimulation/dds_handler.h>
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#include <CentralEffectSimulation/ces_db.h>
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#include <CentralEffectSimulation/ces_fts.h>
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#include <Buildings/bld_dtc.h>
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#include <CentralEffectSimulation/handler_participant.h>
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#include <CentralEffectSimulation/handler_building_data.h>
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#include <QtCore/QObject>
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// AES-Handling for participants within buildings
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namespace CesBuildings
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{
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class HandlerBuildingOwnership final
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: public QObject
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, protected CentralEffectSimulation::Interface::Fts::SetOwnershipRequestHandler
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{
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Q_OBJECT
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public:
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explicit HandlerBuildingOwnership(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
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const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &participantHandler,
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const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
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const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
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QObject *parent = nullptr);
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~HandlerBuildingOwnership();
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/**
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* Initialize the handler to manage information from player management
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*/
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bool init();
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private Q_SLOTS:
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/**
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* Handle MainStructureElement from 'ISM'
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*/
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void onParticipantPositionChanged(const CentralEffectSimulation::HandlerParticipant::CesParticipantData &partPos);
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/**
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* Handle MainStructureElement from 'ISM'
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*/
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void onMainStructureElementChanged(const InfrastructureManagement::MainStructureElement &data, DataModification modType);
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void onParticipantLeavesBuilding(const int participantId);
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private: // methoden
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void onSetOwnershipRequest(const rti::core::SampleIdentity &cookie,
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const CentralEffectSimulation::SetOwnershipRequest &request) override;
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int calculateOwnershipByParticipantId(const int participantId);
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int calculateOwnershipByFloorId(const int floorId);
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void checkAndSendOwnership(const int newOwnership, const int floorId);
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void saveBuildingOwnership(int floorId, int partyId, int buildingId);
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void sendBuildingOwnership(int buildingId);
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int getOwnership(int buildingId, int floorId) const;
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void updateOwnerships(CentralEffectSimulation::BuildingOwnership *bo);
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bool loadOwnershipsFromDb();
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void removeFromDbBuildingId(const int buildingId);
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void insertInDb(const CentralEffectSimulation::BuildingOwnership &bo);
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private: // attributes
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std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to DDS handler
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std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant;
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std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
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std::shared_ptr<CentralEffectSimulation::DatabaseInterface> m_db;
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QHash <int, int> m_participantFloor; // key = ParicipantId, value= FloorId;
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QHash <int, CentralEffectSimulation::BuildingOwnership> m_buildingOwnership; // key BuildingId, Value= Message BuildingOwnership
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CentralEffectSimulation::LOGGER_T m_logger;
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};
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} // namespace CesBuildings
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