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#
# monitoring of the target areas
# $Id$
# $HeadURL$
# $Author$
#
SET(SRCS
plugin.cpp
plugin.h
handler_aes_data.cpp
handler_aes_data.h
handler_participant_area.cpp
handler_participant_area.h
settings.cpp
settings.h
logger.cpp
logger.h
)
NGL_ADD_LIBRARY(AAR SV cesPluginCes2D MODULE ${SRCS})
NGL_TARGET_LINK_LIBRARIES(cesPluginCes2D
PUBLIC
Qt5::Network
Qt5::Widgets
cesPluginInterface
ngldb
svcCesDDSCommon
# ProjectConfig
)
NGL_INSTALL_TARGET(cesPluginCes2D)
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/**
* Export definitions
* $Id$
* $HeadURL$
* $Author$
* Created by Hanna E. Rathje, SLSE, 2015-08-04
*/
#pragma once
#include <QtCore/qglobal.h>
#ifndef CES_COMMON_EXPORT
# ifdef BUILD_STATIC_LIBRARIES
# define CES_COMMON_EXPORT
# else
# if defined(MAKE_SVCCESCOMMON_LIB)
# define CES_COMMON_EXPORT Q_DECL_EXPORT
# ifndef WIN32
# ifdef NDDSUSERDllExport
# undef NDDSUSERDllExport
# endif
# define NDDSUSERDllExport Q_DECL_EXPORT
# endif
# else
# define CES_COMMON_EXPORT Q_DECL_IMPORT
# endif
# endif
#endif
#ifndef CES_CLIENT_EXPORT
# ifdef BUILD_STATIC_LIBRARIES
# define CES_CLIENT_EXPORT
# else
# if defined(MAKE_SVCCESCLIENT_LIB)
# define CES_CLIENT_EXPORT Q_DECL_EXPORT
# else
# define CES_CLIENT_EXPORT Q_DECL_IMPORT
# endif
# endif
#endif
#ifndef CES_SERVER_EXPORT
# ifdef BUILD_STATIC_LIBRARIES
# define CES_SERVER_EXPORT
# else
# if defined(MAKE_SVCCESSERVER_LIB)
# define CES_SERVER_EXPORT Q_DECL_EXPORT
# else
# define CES_SERVER_EXPORT Q_DECL_IMPORT
# endif
# endif
#endif
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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by hjl, SLSE, 2017-02-20
*/
#include "handler_aes_data.h"
#include "settings.h"
#include <CentralEffectSimulation/handler_participant.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <QPainterPath>
#include <QPointF>
#include <QPolygonF>
#include <QTimer>
#include <QTransform>
#include <LtsUtilsCore/dds_bitarray.h>
#include <LtsUtilsCore/qpoint3d.h>
#include <LtsCoordTrans/lts_coord_trans.h>
namespace Ces2D
{
HandlerAesData::HandlerAesData(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
QObject *parent)
: QObject(parent)
, m_ddsHandler(ddsHandler)
, m_handlerBuildingData(buildingDataHandler)
, m_logger(getLogger("HandlerAesData"))
{
} // end of ctor()
//-----------------------------------------------------------------------------
HandlerAesData::~HandlerAesData()
{
} // end of dtor()
//-----------------------------------------------------------------------------
bool HandlerAesData::init()
{
auto dtcAes = m_ddsHandler->dtcAes();
auto dtcIsm = m_ddsHandler->dtcIsm();
auto ftcTab = m_ddsHandler->ftcTab();
dtcIsm->enableMainFootprint();
dtcAes->enableAirSupportImpact();
dtcAes->waitForHistoricalDataExplosionSingleCentral(20000);
ftcTab->enableSendCesHitInformation();
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::explosionSingleChanged,
this, &HandlerAesData::onExplosionSingleChanged);
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::airSupportImpactChanged,
this, &HandlerAesData::onAirSupportImpactChanged);
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::triggeredImpactsChanged,
this, &HandlerAesData::onTriggeredImpactsChanged);
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::aesItemViewChanged,
this, &HandlerAesData::onAesItemViewChanged);
connect(dtcIsm.get(), &InfrastructureManagement::Interface::Dtc::mainFootprintChanged,
this, &HandlerAesData::onMainFootprintChanged);
// Get 'static' data for all MainFootprints
{
auto cb = [this](const InfrastructureManagement::MainFootprint & mfp)
{
onMainFootprintChanged(mfp, DataModification::eAdded);
};
if (!dtcIsm->mainFootprints(cb))
return false;
}
// Get 'static' data for all AesItemView
{
auto cb = [this](const AreaEffectSimulation::AesItemView & aiv)
{
onAesItemViewChanged(aiv, DataModification::eAdded);
};
if (!dtcAes->aesItemViews(cb))
return false;
}
//Get AesNames for all Danger Areas
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::dangerAreaChanged,
this, cbGetNames);
dtcAes->dangerAreas(cbGetNames);
//Get AesNames for all Nuclear Contaminations
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::nContaminationChanged,
this, cbGetNames);
dtcAes->nContaminations(cbGetNames);
//Get AesNames for all Mine Areas
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::mineAreaChanged,
this, cbGetNames);
dtcAes->mineAreas(cbGetNames);
//Get AesNames for all Functionsl Areas
connect(dtcAes.get(), &AreaEffectSimulation::Interface::Dtc::functionalAreaChanged,
this, cbGetNames);
dtcAes->functionalAreas(cbGetNames);
return true;
} // end of init()
//-----------------------------------------------------------------------------
// ///////////////////////////////////
// A E S (AreaEffectSimulation)
// ///////////////////////////////////
void HandlerAesData::onAesItemViewChanged(const AreaEffectSimulation::AesItemView &data, DataModification modType)
{
if (modType != DataModification::eAdded &&
modType != DataModification::eModified)
return;
DEBUG_LOG(m_logger) << "Got AesItemView: " << data.effectStateId();
switch (data.effectStateId().underlying())
{
case AreaEffectSimulation::AesEffectState_def::EsUnknown:
case AreaEffectSimulation::AesEffectState_def::EsError:
case AreaEffectSimulation::AesEffectState_def::EsExpired:
case AreaEffectSimulation::AesEffectState_def::EsRemoved:
removeStates(data);
m_aesItemViews.remove(data.aesItemId());
break;
case AreaEffectSimulation::AesEffectState_def::EsPrepared:
case AreaEffectSimulation::AesEffectState_def::EsPaused:
case AreaEffectSimulation::AesEffectState_def::EsActivated:
case AreaEffectSimulation::AesEffectState_def::EsFired:
m_aesItemViews.insert(data.aesItemId(), data);
break;
case AreaEffectSimulation::AesEffectState_def::EsCreated:
case AreaEffectSimulation::AesEffectState_def::EsReceived:
break;
}
}
void HandlerAesData::removeStates(const AreaEffectSimulation::AesItemView &data)
{
if (data.aesTypeId() != AreaEffectSimulation::AesType_def::AtExplosionArea)
return;
DEBUG_LOG(m_logger) << "Remove aesItemId=" << data.aesItemId();
// remove State for each building
for (BitfieldStates &bfs : m_bitfieldStatesBld)
bfs.remove(data.aesItemId());
} // end removeStates
void HandlerAesData::onExplosionSingleChanged(const AreaEffectSimulation::ExplosionSingle &data, DataModification modType)
{
bool handleExplosion = false;
if (modType != DataModification::eAdded &&
modType != DataModification::eModified)
{
m_explosionSingleState.remove(data.id());
return;
}
if (data.effectStateId() == AreaEffectSimulation::AesEffectState_def::EsRemoved)
{
DEBUG_LOG(m_logger) << "Remove SingleExplosion";
m_explosionSingleState.remove(data.id());
return;
}
// Only handle transitions from prepared to activated
if (m_explosionSingleState.value(data.id()) == AreaEffectSimulation::AesEffectState_def::EsPrepared
&& data.effectStateId() == AreaEffectSimulation::AesEffectState_def::EsActivated)
{
DEBUG_LOG(m_logger) << "Handle SingleExplosion";
handleExplosion = true;
}
m_explosionSingleState.insert(data.id(), data.effectStateId());
DEBUG_LOG(m_logger) << "Got ExplosionSingle";
if (handleExplosion)
{
const double impactRadius = m_ddsHandler->chargeTypeRadius(data.chargeTypeId());
DEBUG_LOG(m_logger) << "Handle ExplosionSingle (EsActivated)";
// Bounding-Box-Check
// QMap<int, Footprint> m_footprints;
for (const Footprint &footprint : qAsConst(m_footprints))
{
const QPointF impactPos(CentralEffectSimulation::geographic2Utm(data.impactPosition(), footprint.zone));
const QPolygonF polyBldgRadius({QPointF(footprint.boundingBoxPolyUtm.bottomLeft().rx() - impactRadius,
footprint.boundingBoxPolyUtm.bottomLeft().ry() + impactRadius),
QPointF(footprint.boundingBoxPolyUtm.topRight().rx() + impactRadius,
footprint.boundingBoxPolyUtm.bottomLeft().ry() + impactRadius),
QPointF(footprint.boundingBoxPolyUtm.topRight().rx() + impactRadius,
footprint.boundingBoxPolyUtm.topRight().ry() - impactRadius),
QPointF(footprint.boundingBoxPolyUtm.bottomLeft().rx() - impactRadius,
footprint.boundingBoxPolyUtm.topRight().ry() - impactRadius)});
if (polyBldgRadius.containsPoint(impactPos, Qt::OddEvenFill))
{
//calculateImpacts(data, footprint.mseId);
// check, if impact-pos + munition-radius touch the building
// get radius of munition
const Core::GeoPosition2D impactPosition(data.impactPosition().lon(), data.impactPosition().lat());
if (inFootprint(impactPosition, impactRadius, footprint))
{
DEBUG_LOG(m_logger) << "ftc sendCESHitOnBuilding mseId = " << footprint.mseId
<< " chargeTypeId = " << data.chargeTypeId()
<< " id = " << data.id()
<< " currentPartitionTime = " << m_ddsHandler->currentPartitionTime()
<< " impactPosition.lon = " << impactPosition.lon()
<< " impactPosition.lat = " << impactPosition.lat();
Buildings::SendCesHitOnBuildingRequest requestBld(
footprint.mseId,
data.chargeTypeId(),
data.id(),
m_ddsHandler->currentPartitionTime(),
Core::GeoPosition(impactPosition.lon(), impactPosition.lat(), 0.0));
m_ddsHandler->ftcBld()->sendCesHitOnBuildingRequest(requestBld, this);
}
else
DEBUG_LOG(m_logger) << "Not sendCESHitOnBuilding mseId = " << footprint.mseId;
DEBUG_LOG(m_logger) << "boundingBoxImpact.contains(footprint)";
}
} // for
}
} // onExplosionSingleChanged
void HandlerAesData::onAirSupportImpactChanged(const AreaEffectSimulation::AirSupportImpact &data, DataModification modType)
{
DEBUG_LOG(m_logger) << "Got onAirSupportImpactChanged()";
AreaEffectSimulation::ExplosionSingle esData;
esData.id(data.id());
esData.chargeTypeId(data.chargeTypeId());
esData.impactPosition(data.impactPosition());
esData.effectStateId(data.effectStateId());
onExplosionSingleChanged(esData, modType);
} // onExplosionSingleChanged
void HandlerAesData::onTriggeredImpactsChanged(const AreaEffectSimulation::TriggeredImpacts &data, DataModification modType)
{
if (modType != DataModification::eAdded &&
modType != DataModification::eModified)
return;
DEBUG_LOG(m_logger) << "Got TriggeredImpacts";
preCalculateImpacts(data);
}
// ///////////////////////////////////
// I S M (InfrastructureManagement)
// ///////////////////////////////////
void HandlerAesData::onMainFootprintChanged(const InfrastructureManagement::MainFootprint &data, DataModification modType)
{
switch (modType)
{
case DataModification::eAdded:
case DataModification::eModified:
DEBUG_LOG(m_logger) << "Got MainFootprint (Building)";
calculateFootprint(data);
break;
case DataModification::eRemoved:
m_footprints.remove(data.id());
break;
}
}
// ///////////////////////////////////
// Calculations:
// ///////////////////////////////////
void HandlerAesData::calculateFootprint(const InfrastructureManagement::MainFootprint &mainFootprint)
{
DEBUG_LOG(m_logger) << "Footprint: " << mainFootprint.id() << ": " << mainFootprint;
DEBUG_LOG(m_logger) << "Footprint: " << " mainFootprint.elements().size()=" << mainFootprint.elements().size();
// If poly is Empty continue with next Footprint
if (mainFootprint.elements().size() <= 0)
return;
const InfrastructureManagement::MainStructureElement mse
= m_handlerBuildingData->mainStructureElement(mainFootprint.id());
if (mse.id() != mainFootprint.id())
{
// not (yet) there
QTimer::singleShot(1000, this, [this, mainFootprint]() { calculateFootprint(mainFootprint); });
return;
}
// insert all Points to poly
QPolygonF poly;
poly.reserve(mainFootprint.elements().size());
for (const InfrastructureManagement::FootprintElement &element : mainFootprint.elements())
{
const auto &relPos = element.relPosition();
poly.push_back(QPointF(relPos.offsetX(), relPos.offsetY()));
}
// rotate poly
QTransform trans;
trans.rotate(mse.angle());
poly = trans.map(poly);
Footprint footprint;
footprint.mseId = mainFootprint.id();
footprint.geoPosition = mse.geoPosition();
const QPointF utmFpPosition = CentralEffectSimulation::geographic2Utm(footprint.geoPosition, &footprint.zone);
footprint.polyUtm.reserve(poly.size());
for (const QPointF &point : qAsConst(poly))
footprint.polyUtm.push_back(utmFpPosition + point);
footprint.boundingBoxPolyUtm = footprint.polyUtm.boundingRect();
m_footprints.insert(footprint.mseId, footprint);
}
bool HandlerAesData::inFootprint(const Core::GeoPosition2D &geoPosition, const double radius, const Footprint &footPrint) const
{
const QPointF impact(CentralEffectSimulation::geographic2Utm(geoPosition, footPrint.zone));
if (m_logger.isDebugEnabled())
{
const QPointF utmBuilding(CentralEffectSimulation::geographic2Utm(footPrint.geoPosition, footPrint.zone));
DEBUG_LOG(m_logger) << "Impact (x/y)=" << CentralEffectSimulation::debug(impact - utmBuilding);
for (int i = 0; i < footPrint.polyUtm.length(); i++)
DEBUG_LOG(m_logger) << " poly (x/y)=" << CentralEffectSimulation::debug(footPrint.polyUtm[i] - utmBuilding);
}
// Check, if hit direct on building
if (footPrint.polyUtm.containsPoint(impact, Qt::OddEvenFill))
return true;
// Check, if hit in munition-radius
QPainterPath ppFp;
ppFp.addPolygon(footPrint.polyUtm);
QPainterPath ppCircle;
ppCircle.addEllipse(impact, radius, radius);
return ppFp.intersects(ppCircle);
}
void HandlerAesData::preCalculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data)
{
if (data.id() <= 0)
return;
DEBUG_LOG(m_logger) << "preCalculateImpacts";
// Find AES ItemView and set Bounding-Box of Aes-Field
// Search corresponding itemView and get boundingBox data in UTM
const bool bFound = m_aesItemViews.contains(data.aesItemId());
if (!bFound)
{
WARNING_LOG(m_logger) << "Could not find item view for aes with id " << data.aesItemId();
return;
}
// Bounding-Box-Check
// QMap<int, Footprint> m_footprints;
for (const Footprint &footprint : qAsConst(m_footprints))
{
//if (boundingBoxImpact.contains(footprint.boundingBoxPolyUtm))
calculateImpacts(data, footprint);
} // for
}
void HandlerAesData::onSendCesHitOnBuildingReply(const Core::FunctionReplyObject &replyObject)
{
if (replyObject.error())
WARNING_LOG(m_logger) << "Can not send hit on building to building service: " << replyObject();
else
DEBUG_LOG(m_logger) << "onSendCesHitOnBuildingReply for id " << replyObject.id() << " success\n"
<< " replyObject.str() = " << replyObject.str();
}
void HandlerAesData::onSendCesHitInformationReply(const Core::FunctionReplyObject &reply)
{
if (reply.error())
WARNING_LOG(m_logger) << "onSendCesHitInformationReply for id " << reply.id() << " failed: " << reply.str();
else
DEBUG_LOG(m_logger) << "onSendCesHitInformationReply for id " << reply.id() << " successful";
}
// calculate impacts for one building
void HandlerAesData::calculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data, const Footprint &footprint)
{
// check for correct AES type artillery only
switch (data.aesTypeId().underlying())
{
case AreaEffectSimulation::AesType_def::AtExplosionArea:
case AreaEffectSimulation::AesType_def::AtExplosionSingle:
case AreaEffectSimulation::AesType_def::AtExplosionAreaSingleExplosions:
DEBUG_LOG(m_logger) << "Calculate";
break;
default:
DEBUG_LOG(m_logger) << "No Calculation";
return;
}
DEBUG_LOG(m_logger) << "calculateImpacts mseId=" << footprint.mseId << " data.aesItemId() " << data.aesItemId();
// get position(s) of impact(s):
// Search corresponding itemView. If not available no impact to participant.
auto it = m_aesItemViews.constFind(data.aesItemId());
if (it == m_aesItemViews.constEnd())
{
WARNING_LOG(m_logger) << "TriggeredExplosions.aesItemId=" << data.aesItemId() << " No aesItemView available";
return;
}
BitfieldStates &bitfieldStates = m_bitfieldStatesBld[footprint.mseId];
QSet<int> &bitfieldState = bitfieldStates[data.aesItemId()];
for (int i : qAsConst(bitfieldState))
DEBUG_LOG(m_logger) << "bitfieldState for " << data.aesItemId() << ": " << i;
const AreaEffectSimulation::AesItemView &aesItemView = *it;
for (int32_t bitFieldIdx = 0; bitFieldIdx < data.impactCount(); ++bitFieldIdx)
{
// no break, because every bit can be a hit
if (LtsUtils::BitArray::testBit(data.bitfield(), bitFieldIdx))
continue;
// get position of impact to corresponding bit
if (aesItemView.form().size() <= size_t(bitFieldIdx))
continue;
const Core::GeoPosition2D &impactPosition = aesItemView.form()[bitFieldIdx];
DEBUG_LOG(m_logger) << LOGFUNCTION
<< " impactPosition: lat/lon" << impactPosition.lat() << "/" << impactPosition.lon()
<< " UTM=" << CentralEffectSimulation::debug(CentralEffectSimulation::geographic2Utm(impactPosition));
// check, if impact-pos + munition-radius touch the building
// get radius of munition
const double impactRadius = m_ddsHandler->chargeTypeRadius(aesItemView.chargeTypeId());
if (inFootprint(impactPosition, impactRadius, footprint))
{
DEBUG_LOG(m_logger) << "In Footprint mseId = " << footprint.mseId;
if (!bitfieldState.contains(bitFieldIdx))
{
bitfieldState.insert(bitFieldIdx);
DEBUG_LOG(m_logger) << "m_bitfieldStates.insert(data.aesItemId()=" << data.aesItemId() << ", bitfieldState)" << " bitFieldIdx=" << bitFieldIdx;
DEBUG_LOG(m_logger) << "ftc sendCESHitOnBuilding mseId = " << footprint.mseId << " bitFieldIdx= " << bitFieldIdx ;
Buildings::SendCesHitOnBuildingRequest requestBld(
footprint.mseId,
aesItemView.chargeTypeId(),
aesItemView.aesItemId(),
m_ddsHandler->currentPartitionTime(),
Core::GeoPosition(impactPosition.lon(), impactPosition.lat(), 0.0));
m_ddsHandler->ftcBld()->sendCesHitOnBuildingRequest(requestBld, this);
}
}
} // foreach Impact
}
} // namespace Ces2D
@@ -0,0 +1,120 @@
/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include "logger.h"
#include <AreaEffectSimulation/aes_dtc.h>
#include <Buildings/bld_dtc.h>
#include <Buildings/bld_ftc.h>
#include <ProjectDataManagement/pdm_dtc.h>
#include <TrainingAreaBase/tab_ftc.h>
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <QtCore/QHash>
#include <QtCore/QVector>
#include <QPolygonF>
namespace LtsUtils
{
class QPoint3D;
}
// AES-Handling for buildings
namespace Ces2D
{
class HandlerAesData : public QObject
, protected Buildings::Interface::Ftc::SendCesHitOnBuildingReplyHandler
, protected TrainingAreaBase::Interface::Ftc::SendCesHitInformationReplyHandler
{
Q_OBJECT
public:
explicit HandlerAesData(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
QObject *parent = nullptr);
~HandlerAesData();
/**
* Initialize the handler to manage information from player management
*/
bool init();
AreaEffectSimulation::AesItemView itemView(const int &aesId) const { return m_aesItemViews.value(aesId); }
protected:
void onSendCesHitOnBuildingReply(const Core::FunctionReplyObject &replyObject) override final;
void onSendCesHitInformationReply(const Core::FunctionReplyObject &reply) override final;
private slots:
/**
* Handle the signals from 'AES'
*/
void onExplosionSingleChanged(const AreaEffectSimulation::ExplosionSingle &data, DataModification modType);
void onAirSupportImpactChanged(const AreaEffectSimulation::AirSupportImpact &data, DataModification modType);
void onAesItemViewChanged(const AreaEffectSimulation::AesItemView &data, DataModification modType);
void onTriggeredImpactsChanged(const AreaEffectSimulation::TriggeredImpacts &data, DataModification modType);
/**
* Handle MainFootprint from 'ISM'
*/
void onMainFootprintChanged(const InfrastructureManagement::MainFootprint &data, DataModification modType);
void removeStates(const AreaEffectSimulation::AesItemView &data);
private: // structs
struct Footprint
{
int mseId = -1;
int zone = -1;
Core::GeoPosition geoPosition;
QPolygonF polyUtm;
QRectF boundingBoxPolyUtm;
bool isValid() const { return mseId > 0; }
};
typedef QHash<int, QSet<int>> BitfieldStates;
private: // methoden
void handleExplosionSingleCentral(const AreaEffectSimulation::AesItemView &itemView);
void calculateFootprint(const InfrastructureManagement::MainFootprint &mainFootprint);
bool inFootprint(const Core::GeoPosition2D &geoPosition, const double radius, const Footprint &footPrint) const;
void preCalculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data);
void calculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data, const Footprint &footprint);
double getRadiusOfMunition(const int32_t chargeTypeId) const;
private: // attributes
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to VOM DDS handler
std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
QHash<int, Footprint> m_footprints; // key = footprint.mseId
QHash<int, BitfieldStates> m_bitfieldStatesBld; // key = mseId, value = BitfieldState
// AES-Values
QHash<int, AreaEffectSimulation::AesItemView> m_aesItemViews; // key = aesItemId
QHash<int, AreaEffectSimulation::AesEffectState> m_explosionSingleState; // key = id value = state
NGL::INGLLogger &m_logger; ///< Interface to the Logging-Facility
};
} // namespace Ces2D
File diff suppressed because it is too large. Load diff
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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include "logger.h"
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/aes_item_view_utm.h>
#include <CentralEffectSimulation/handler_participant.h>
#include <handler_aes_data.h>
#include <handler_building_model.h>
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QQueue>
#include <QtCore/QPointF>
#include <QtGui/QPolygonF>
// AES-Handling for participants
namespace Ces2D
{
enum class EffectType
{
Unknown = 0,
EffectiveMineRangeEnter = 0xf0000 | 1, // AtMineAreaSingleMines = 15 = 0xf
EffectiveMineRangeLeave = 0xf0000 | 2, // AtMineAreaSingleMines = 15 = 0xf
NContaminationLeave = 0x10000 | 0, // AtNContamination = 1
NContaminationEnterArea1 = 0x10000 | 1,
NContaminationEnterArea2 = 0x10000 | 2,
NContaminationDetonation = 0x10000 | 255,
FunctionalAreaLeave = 0xc0000 | 0, // AtReconArea = 12 = 0xc
FunctionalAreaEnter = 0xc0000 | 1,
ExplosionArea = 0x30000 | 2, // AtExplosionArea = 3
ExplosionSingle = 0x40000 | 3, // AtExplosionSingle = 4
BCContaminationLeave = 0x20000 | 0, // AtBCContamination = 2
BCContaminationEnterFloating = 0x20000 | 1,
BCContaminationEnterResident = 0x20000 | 2,
BCContaminationEnterFloatingArea = 0x20000 | 3,
BeStillWarning = 11,
};
QString toString(EffectType et);
struct ParticipantDistance
{
double squareDistance = 0;
CentralEffectSimulation::HandlerParticipant::CesParticipantData participantPosition;
};
class HandlerParticipantArea : public QObject
, protected TrainingAreaBase::Interface::Ftc::SendCesHitReplyHandler
{
Q_OBJECT
public:
explicit HandlerParticipantArea(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &participantHandler,
const std::shared_ptr<HandlerAesData> &aesDataHandler,
const std::shared_ptr<HandlerBuildingModel> &buildingModelHandler,
QObject *parent = nullptr);
~HandlerParticipantArea();
/**
* Initialize the handler to manage information from player management
*/
bool init();
protected:
void onSendCesHitReply(const Core::FunctionReplyObject &replyObject) override final;
private Q_SLOTS:
/**
* Handle the signals from 'AES'
*/
void onAesItemViewChanged(const AreaEffectSimulation::AesItemView &data, DataModification modType);
void onTriggeredImpactsChanged(const AreaEffectSimulation::TriggeredImpacts &data, DataModification modType);
void onExplosionAreaChanged(const AreaEffectSimulation::ExplosionArea &data, DataModification modType);
void onExplosionSingleChanged(const AreaEffectSimulation::ExplosionSingle &data, DataModification modType);
void onExplosionSingleCentralChanged(const AreaEffectSimulation::ExplosionSingleCentral &data, DataModification modType);
void onDusSingleMineChanged(const AreaEffectSimulation::DusSingleMine &data, DataModification modType);
void onBCContaminationChanged(const AreaEffectSimulation::BCContamination &data, DataModification modType);
void onNContaminationChanged(const AreaEffectSimulation::NContamination &data, DataModification modType);
private: // methoden
void calculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data);
void calculateImpacts(const CentralEffectSimulation::AesItemViewUtm &itemView,
const QVector<int> &impactsToCheck,
const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition);
void calculateBcContamination(const CentralEffectSimulation::AesItemViewUtm &itemView);
void calculateFunctionArea(const CentralEffectSimulation::AesItemViewUtm &itemView);
void deleteFunctionalArea(const int aesItemId);
void calculateAesParticipant(const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPos);
void calculateSmartExplosion(const AreaEffectSimulation::ExplosionSingle &data,
const QHash<int, CentralEffectSimulation::HandlerParticipant::CesParticipantData> &participantPositions,
qint64 impactTime);
bool inMineRadiusCheck(const CentralEffectSimulation::AesItemViewUtm &itemView, const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition);
bool inCircle(const QPointF &centerUtm, const double radius, const QPointF &pointUtm);
bool inBoundingBoxCheck(const CentralEffectSimulation::AesItemViewUtm &itemView, const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition);
bool inFormCheck(const CentralEffectSimulation::AesItemViewUtm &itemView, const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition);
void sendCesHitRequest(const CentralEffectSimulation::AesItemViewUtm &itemView,
const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition,
qint64 effectTime,
int remaining,
int mineFieldBitIndex = 0);
void sendCesHitRequest(const AreaEffectSimulation::AesItemView &itemView,
const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition,
qint64 effectTime,
int remaining,
int mineFieldBitIndex = 0);
void sendParticipantEvent(const CentralEffectSimulation::AesItemViewUtm &itemView,
const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition,
const ProjectDataManagement::EventType eventType);
void sendEffectTypeEvent(const CentralEffectSimulation::AesItemViewUtm &itemView,
const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPosition,
EffectType effectType,
int mineFieldBitIndex,
qint64 effectTime);
bool eventMustBeSend(int aesItemId,
int participantId,
const ProjectDataManagement::EventType eventType);
bool effectTypeMustBeSend(int aesItemId,
int participantId,
EffectType effectType,
int mineFieldBitIndex,
bool insideBuilding);
ProjectDataManagement::EventType leaveEventTypeForAesType(AreaEffectSimulation::AesType aesTypeId);
EffectType leaveEffectTypeForAesType(AreaEffectSimulation::AesType aesTypeId);
EffectType effectTypeForNContaminationArea(const CentralEffectSimulation::AesItemViewUtm &itemView, const QPointF &participantPosUtmPoint, qint64 partPosSampleTime);
EffectType effectTypeForBCContaminationArea(const CentralEffectSimulation::AesItemViewUtm &itemView, const QPointF &participantPosUtmPoint);
void aesItemViewRemoved(int aesItemId);
private: // attributes
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to VOM DDS handler
std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant;
std::shared_ptr<HandlerAesData> m_handlerAesData;
std::shared_ptr<HandlerBuildingModel> m_handlerBuildingModel;
QHash<int32_t, int> m_aesItemId2partIdMap;
QHash<int, AreaEffectSimulation::TriggeredImpacts> m_triggeredImpacts; // key = aesItemId
// AES-Values
QHash<int, CentralEffectSimulation::AesItemViewUtm> m_aesItemViews; // key = aesItemId
QQueue<TrainingAreaBase::SendCesHitRequest> m_sendCesHitRequestQueue;
QHash<int, AreaEffectSimulation::AesEffectState> m_explosionSingleStates; // key = id value = state
QHash<int, AreaEffectSimulation::AesEffectState> m_explosionSingleCentralStates;
QHash<int, QHash<int, QSet<ProjectDataManagement::EventType>>> m_eventStates; // QHash<aesItemId, QHash<participantId, QSet<EventType>>>
QHash<int, QHash<int, QSet<EffectType>>> m_effectTypeStates; // QHash<aesItemId, QHash<participantId, QSet<effectStates>>>
QHash<int, QHash<int, QSet<int>>> m_effectTypeBitFieldIndexes; // QHash<aesItemId, QHash<participantId, QSet<mineFieldBitIdx>>>
NGL::INGLLogger &m_logger; ///< Interface to the Logging-Facility
};
} // namespace Ces2D
@@ -0,0 +1,37 @@
/**
* @RDE_HEADER@
* Building Config - logging facility
* $Id$
* $HeadURL$
* $Author$
*/
#include "logger.h"
#include <NGLLogger/NGLLoggerBootstrap.h>
namespace Ces2D
{
LOGGER_T getLogger(const char *name)
{
static const char ns[] = "CES.";
std::string loggerName;
const size_t len = strlen(name);
loggerName.reserve(sizeof(ns) + len);
loggerName.append(ns, sizeof(ns) - 1);
loggerName.append(name, len);
try
{
return NGL::NGLLoggerBootstrap::getNGLRootLogger().
getNGLLogger(loggerName);
}
catch (const std::exception &ex)
{
fprintf(stderr, "Error retrieving logger: %s", ex.what());
abort();
}
}
} // namespace Ces2D
@@ -0,0 +1,23 @@
/**
* @RDE_HEADER@
* Logging for CentralEffectSimulation
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include <NGLLogger/INGLLogger.h>
#include "ces_export.h"
namespace Ces2D
{
using LOGGER_T = NGL::INGLLogger &;
CES_COMMON_EXPORT LOGGER_T getLogger(const char *name);
inline LOGGER_T getLogger(const QString &loggerName)
{
return getLogger(loggerName.toUtf8().constData());
}
} // namespace Ces2D
@@ -0,0 +1,111 @@
/**
* Plugin Ces2D
* $Id$
* $HeadURL$
* $Author$
* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
*/
#include "plugin.h"
#include "settings.h"
#include <NGLLogger/NGLLoggerBootstrap.h>
#include <ngldb/db_service_handler.h>
namespace Ces2D
{
std::shared_ptr<CentralEffectSimulation::Plugin::Interface> CentralEffectSimulation2DPlugin::createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &handlerParticipant,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData)
{
return std::make_shared<Ces2DInterfaceImpl>(pdp, dDSConnector, settings, ddsHandler, db, handlerParticipant, handlerBuildingData);
}
Ces2DInterfaceImpl::Ces2DInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &handlerParticipant,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData)
: m_pdp(pdp)
, m_ddsConnector(dDSConnector)
, m_ddsHandler(ddsHandler)
, m_db(db)
, m_handlerBuildingData(handlerBuildingData)
, m_handlerParticipant(handlerParticipant)
, m_logger(NGL::NGLLoggerBootstrap::getNGLRootLogger().getNGLLogger("CES.Plugin.CentralEffectSimulation2DInterfaceImpl"))
{
Q_UNUSED(settings)
}
Ces2DInterfaceImpl::~Ces2DInterfaceImpl()
{
m_handlerAesData.reset();
m_handlerBuildingModel.reset();
m_handlerParticipantArea.reset();
}
bool Ces2DInterfaceImpl::init(int domainId, int exerciseId)
{
m_domainId = domainId;
m_exerciseId = exerciseId;
INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init()"
<< " m_domainId=" << m_domainId
<< " m_exerciseId=" << m_exerciseId;
// initialize handlerAesData
m_handlerAesData = std::make_shared<HandlerAesData>(m_ddsHandler,
m_handlerBuildingData,
this);
if (!m_handlerAesData->init())
{
ERROR_LOG(m_logger) << "Initialisation HandlerAesData failed.";
return false;
}
INFO_LOG(m_logger) << "initialize HandlerBuildingModel ----------------------------";
m_handlerBuildingModel = std::make_shared<HandlerBuildingModel>(m_ddsHandler, m_handlerAesData, this);
if (!m_handlerBuildingModel->init())
{
ERROR_LOG(m_logger) << "Initialisation HandlerBuildingModel failed.";
return false;
} // if
// initialize handlerParticipantArea
m_handlerParticipantArea = std::make_shared<HandlerParticipantArea>(m_ddsHandler,
m_handlerParticipant,
m_handlerAesData,
m_handlerBuildingModel,
this);
if (!m_handlerParticipantArea->init())
{
ERROR_LOG(m_logger) << "Initialisation HandlerParticipantArea failed.";
return false;
}
INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init() return true";
return true;
}
QString Ces2DInterfaceImpl::echo(const QString &message)
{
QString ret(QStringLiteral("<<<< %1 >>>> CentralEffectSimulation2DInterfaceImpl::echo").arg(message));
INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::echo return:" << ret;
DEBUG_LOG(m_logger) << "DEBUG: CentralEffectSimulation2DInterfaceImpl::echo return:" << ret;
return ret;
}
} //namespace Ces2D
@@ -0,0 +1,86 @@
/**
* Plugin Ces2D
* $Id$
* $HeadURL$
* $Author$
* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
*/
#pragma once
#include "handler_aes_data.h"
#include "handler_building_model.h"
#include "handler_participant_area.h"
#include <DDS/DDSConnector/dds_connector.h>
#include <CentralEffectSimulation/ces_plugin_interface.h>
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <NGLLogger/INGLLogger.h>
#include <QObject>
namespace Ces2D
{
//using DbHandler = NGLDB::DbServiceHandler<CentralEffectSimulation::DatabaseInterface>;
class CentralEffectSimulation2DPlugin : public QObject, public CentralEffectSimulation::Plugin::Plugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "special:3:ces.CentralEffectSimulation2DPlugin")
Q_INTERFACES(CentralEffectSimulation::Plugin::Plugin)
public:
CentralEffectSimulation2DPlugin() = default;
~CentralEffectSimulation2DPlugin() = default;
std::shared_ptr<CentralEffectSimulation::Plugin::Interface> createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &handlerParticipant,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData) override;
};
class Ces2DInterfaceImpl final : public CentralEffectSimulation::Plugin::Interface
{
Q_OBJECT
public:
Ces2DInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &handlerParticipant,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData);
~Ces2DInterfaceImpl();
//bool init();
const char *name() const override { return "CentralEffectSimulation2D"; }
QString echo(const QString &message) override;
private Q_SLOTS:
bool init(int domainId, int exerciseId) override;
private:
private:
CentralEffectSimulation::Plugin::DataProvider *m_pdp;
std::shared_ptr<DDSConnector::DdsConnector> m_ddsConnector;
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler;
std::shared_ptr<CentralEffectSimulation::DatabaseInterface> m_db;
std::shared_ptr<HandlerAesData> m_handlerAesData; ///< Pointer to AES Building handler
std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData; ///< Pointer to AES Building handler
std::shared_ptr<HandlerBuildingModel> m_handlerBuildingModel; ///< Pointer to Building Model Handler
std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant; ///< Pointer to handler for all participants
std::shared_ptr<HandlerParticipantArea> m_handlerParticipantArea; ///< Pointer to handler for participant outside from Buildings
NGL::INGLLogger &m_logger;
int m_domainId = 0;
int m_exerciseId = 0;
};
} // namespace Ces2D
@@ -0,0 +1,50 @@
/**
* Settings for CentralEffectSimulation
* $Id$
* $HeadURL$
* $Author$
*/
#include "settings.h"
#include <QtCore/QSettings>
#include <QtCore/QVariant>
#include <nglsettings/nglsettings_settings.h>
#include <ngltools/ngltools_filesystem.h>
namespace Ces2D
{
class NGLSettingsClass : public NGL::Settings
{
public:
NGLSettingsClass()
: NGL::Settings(s_iniFile.isEmpty() ? NGL::findProjectConfigFile() : s_iniFile)
{}
static void setIniFile(const QString &fn)
{
s_iniFile = fn;
}
static QString s_iniFile;
};
QString NGLSettingsClass::s_iniFile;
Q_GLOBAL_STATIC(NGLSettingsClass, s)
//-----------------------------------------------------------------------------
NGL::Settings *Settings::settings()
{
return s();
}
//-----------------------------------------------------------------------------
void Settings::setIniFile(const QString &ini)
{
NGLSettingsClass::setIniFile(ini);
}
//-----------------------------------------------------------------------------
Settings::CalculateCentralAes Settings::calculateCentralAes()
{
Settings::CalculateCentralAes value = static_cast<Settings::CalculateCentralAes>(s()->settings()->value(QStringLiteral("CES/calculateCentralAes"), 0).toInt());
return value;
}
} // namespace Ces2D
@@ -0,0 +1,32 @@
/**
* Settings for CentralEffectSimulation
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include <QString>
namespace NGL
{
class Settings;
}
namespace Ces2D
{
namespace Settings
{
enum CalculateCentralAes
{
NO_AES_CALCUALTION,
AES_CALCUALTION,
AES_CALCUALTION_ONLY_IN_WLS_AREA
};
NGL::Settings *settings();
void setIniFile(const QString &ini);
CalculateCentralAes calculateCentralAes();
}
} // namespace Ces2D