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#include <QVector3D>
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#include "math.h"
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/**
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* \brief Jira GUEZE-2540: Methode zur Sichtbarkeitsbestimmung Stufe 1
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* Funktion isInCone
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*
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* \param p1 Scheitelpunkt Kegel
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* \param p2 Punkt auf Achse im Kegel
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* \param angle Halber Oeffnungswinkel
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* \param ptt Testpunkt
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*
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* \return b 1, falls Testpunkt im Kegel
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* 0, sonst
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*/
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bool isInCone(const QVector3D top, const QVector3D bottom, const float angle, const QVector3D pointToTest)
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{
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QVector3D v1;
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QVector3D v2;
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float alpha;
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float cosAlpha;
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v1.setX(bottom.x() - top.x());
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v1.setY(bottom.y() - top.y());
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v1.setZ(bottom.z() - top.z());
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v2.setX(pointToTest.x() - top.x());
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v2.setY(pointToTest.y() - top.y());
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v2.setZ(pointToTest.z() - top.z());
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if ((v1.length() < 0.00001) || (v2.length() < 0.00001))
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{
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return false;
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}
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cosAlpha = (v1.x()*v2.x() + v1.y()*v2.y() + v1.z()*v2.z()) / (v1.length() * v2.length());
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if (fabs(cosAlpha) > 0.99999)
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{
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alpha = 1.0;
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}
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else
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{
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alpha = acos(cosAlpha);
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}
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if (alpha < 3.14159265359 * fabs(angle) / 180.0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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