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/**
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* MainHandler for AssetManagement
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#include "main_handler.h"
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#include "handler_order.h"
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#include "handler_operating_condition.h"
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#include "handler_firing_explosion.h"
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#include "handler_firing_smoke.h"
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#include "handler_tab_data.h"
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#include "handler_vehicle.h"
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#include "control_unit_handler.h"
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#include "settings.h"
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#include <DDS/Core/pacemaker.h>
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namespace EffectShowClient
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{
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MainHandler::MainHandler(QObject *parent)
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: QObject(parent)
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, m_ddsHandler(nullptr)
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, m_dbHandler(nullptr)
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, m_handlerOrder(nullptr)
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, m_handlerOperatingCondition(nullptr)
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, m_handlerFiringExplosion(nullptr)
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, m_handlerFiringSmoke(nullptr)
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, m_handlerTabData(nullptr)
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, m_handlerVehicle(nullptr)
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, m_handlerControlUnit(nullptr)
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, m_logger(getLogger("MainHandler"))
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{}
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MainHandler::~MainHandler()
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{
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m_handlerOrder = nullptr;
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m_handlerOperatingCondition = nullptr;
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m_handlerFiringExplosion = nullptr;
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m_handlerFiringSmoke = nullptr;
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m_handlerTabData = nullptr;
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m_handlerVehicle = nullptr;
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m_handlerControlUnit = nullptr;
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m_dbHandler = nullptr;
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m_ddsHandler = nullptr;
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}
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bool MainHandler::init(int domainId, int exerciseId)
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{
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// initialize database
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m_dbHandler = std::make_shared<DbHandler>();
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if (!m_dbHandler->init(exerciseId, Settings::settings()))
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{
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ERROR_LOG(m_logger) << "Initialisation dbHandler failed.";
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return false;
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}
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DEBUG_LOG(m_logger) << "Initialisation dbHandler succesful.";
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// initialize DDS
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m_ddsHandler = std::make_shared<DdsHandler>(domainId, exerciseId);
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if (!m_ddsHandler->init())
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{
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ERROR_LOG(m_logger) << "Initialisation ddsHandler failed.";
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return false;
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}
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DEBUG_LOG(m_logger) << "Initialisation ddsHandler succesful.";
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// init control unit handler
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m_handlerControlUnit = std::make_shared<EffectShowClient::ControlUnitHandler>(this);
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if (!m_handlerControlUnit->init())
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{
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ERROR_LOG(m_logger) << "Initialisation control unit handler failed.";
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return false;
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}
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DEBUG_LOG(m_logger) << "Initialisation control unit handler succesful.";
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// create handler
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m_handlerOrder = std::make_shared<HandlerOrder>(this, this);
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m_handlerOperatingCondition = std::make_shared<HandlerOperatingCondition>(this, this);
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m_handlerFiringExplosion = std::make_shared<HandlerFiringExplosion>(this, this);
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m_handlerFiringSmoke = std::make_shared<HandlerFiringSmoke>(this, this);
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m_handlerTabData = std::make_shared<EffectShowClient::HandlerTabData>(this, this);
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m_handlerVehicle = std::make_shared<EffectShowClient::HandlerVehicle>(this, this);
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// ini handler
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if (!m_handlerOrder->init())
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{
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ERROR_LOG(m_logger) << "Initialisation HandlerOrder failed.";
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return false;
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}
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if (!m_handlerOperatingCondition->init())
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{
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ERROR_LOG(m_logger) << "Initialisation handlerOperatingCondition failed.";
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return false;
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}
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if (!m_handlerFiringExplosion->init())
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{
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ERROR_LOG(m_logger) << "Initialisation handlerFiringExplosion failed.";
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return false;
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}
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if (!m_handlerFiringSmoke->init())
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{
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ERROR_LOG(m_logger) << "Initialisation handlerFiringSmoke failed.";
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return false;
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}
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if (!m_handlerTabData->init())
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{
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ERROR_LOG(m_logger) << "Initialisation HandlerTabData failed.";
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return false;
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}
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if (!m_handlerVehicle->init())
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{
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ERROR_LOG(m_logger) << "Initialisation handlerVehicle failed.";
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return false;
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}
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m_ddsHandler->pacemaker()->setNewState(Core::RunningState::Running);
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return true;
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}
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} // namespace EffectShowClient
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