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/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include "dds_handler.h"
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#include "logger.h"
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#include <QHash>
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#include <ProjectDataManagement/pdm_dtc.h>
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// Project Data Management - Handling for Effect Show Actors
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namespace EffectShowManagement
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{
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/**
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* @brief Handler for the determination of the type of ammunition.
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*
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* (1)Receives the charge type from the Project Data Management service.\n
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* (2)Retrieves the type of ammunition via charge type id from Area Effect Simulation.\n
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*/
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class HandlerPdmData : public QObject
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{
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Q_OBJECT
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public:
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explicit HandlerPdmData(const std::shared_ptr<DdsHandler> &ddsHandler,
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QObject *parent = nullptr);
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bool isSmoke(const AreaEffectSimulation::ChargeStruct &chargeStruct) const;
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int effectShowCount(const AreaEffectSimulation::ChargeStruct &chargeStruct) const;
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int getCadence(const int chargeId) const;
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private: // attributes
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std::shared_ptr<DdsHandler> m_ddsHandler;
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NGL::INGLLogger &m_logger;
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};
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} // namespace EffectShowManagement
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