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/**
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* MainHandler for AereaEffectSimulation
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include <memory>
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#include <EffectShowManagement/esm_db.h>
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#include "dds_handler.h"
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#include "esm_export.h"
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#include "logger.h"
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namespace NGLDB
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{
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template <typename DB> class DbServiceHandler;
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}
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namespace EffectShowManagement
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{
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using DbHandler = NGLDB::DbServiceHandler<DatabaseInterface>;
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class HandlerAesData;
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class HandlerPpmData;
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class HandlerPdmData;
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class HandlerMdmData;
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class HandlerTabData;
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class HandlerEffectShow;
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class HandlerEffectShowActorRelocation;
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class HandlerEffectShowVehicleStatus;
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class HandlerPosition;
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class ESM_SERVER_EXPORT Initialization
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{
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public:
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Initialization();
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~Initialization();
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bool initialize(const std::shared_ptr<DDSConnector::DdsConnector> &ddsConnector, const QSqlDatabase &sqlDb);
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bool loadFromDatabase();
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std::shared_ptr<DdsHandler> dds() const { return m_ddsHandler; }
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std::shared_ptr<DatabaseInterface> db() const;
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std::shared_ptr<HandlerPpmData> handlerPpmData() const { return m_handlerPpmData; }
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std::shared_ptr<HandlerPdmData> handlerPdmData() const { return m_handlerPdmData; }
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std::shared_ptr<HandlerMdmData> handlerMdmData() const { return m_handlerMdmData; }
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std::shared_ptr<HandlerTabData> handlerTabData() const { return m_handlerTabData; }
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std::shared_ptr<HandlerEffectShow> handlerEffectShow() const { return m_handlerEffectShow; }
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std::shared_ptr<HandlerEffectShowVehicleStatus> handlerEffectShowVehicleStatus() const { return m_handlerEffectShowVehicleStatus; }
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std::shared_ptr<HandlerEffectShowActorRelocation> handlerEffectShowActorRelocation() const { return m_handlerEffectShowActorRelocation; }
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int exerciseId() const;
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private:
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std::shared_ptr<DdsHandler> m_ddsHandler;
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std::shared_ptr<DbHandler> m_dbHandler;
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std::shared_ptr<HandlerAesData> m_handlerAesData;
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std::shared_ptr<HandlerPpmData> m_handlerPpmData;
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std::shared_ptr<HandlerPdmData> m_handlerPdmData;
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std::shared_ptr<HandlerMdmData> m_handlerMdmData;
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std::shared_ptr<HandlerTabData> m_handlerTabData;
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std::shared_ptr<HandlerEffectShow> m_handlerEffectShow;
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std::shared_ptr<HandlerEffectShowActorRelocation> m_handlerEffectShowActorRelocation;
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std::shared_ptr<HandlerEffectShowVehicleStatus> m_handlerEffectShowVehicleStatus;
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NGL::INGLLogger &m_logger;
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};
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} // namespace EffectShowManagement
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