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/**
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* Types to be used for transparent OC communication
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Philipp Dassow, SLSE, 2018-02-20
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*/
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#pragma once
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namespace OcSituation
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{
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enum TelegramId
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{
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DemandSituation = 131,
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SituationData = 132,
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StateInformation = 133,
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SituationDataInitial = 134,
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CentralAesData = 135,
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CentralAesDataInitial = 136,
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DemandEvaluationSchema = 111,
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EvaluationSchema = 148,
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Evaluation = 112,
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Message = 130,
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DemandAesItems = 114,
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AesItems = 166,
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EquipmentErrorRegistration = 113,
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EquipmentRegistration = 115,
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SingleMine = 117,
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MineClearancePositions = 167,
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MineClearanceArea = 168
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};
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enum CentralAesChangeType
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{
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AddMod = 1,
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Remove = 2
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};
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enum ModificationFlag
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{
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eNone = 0, // == Player is out of range -> do not display
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ePosition2D = (1 << 0), // x,y,sampleTime
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ePosition3D = (1 << 1), // x,y,z,sampleTime
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eVBG = (1 << 2), // injuryState, partei_zustand_aenderung, sampleTime
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eState = (1 << 3), // bits, totalStateInformationBits
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eStructure = (1 << 4), // equipmentNumber, typeId, partyId
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eDesignator = (1 << 5), // designator, tacticalIdentifier
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eSymbol = (1 << 6), // SIDC string (20Bytes)
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eAll = (ePosition3D | eVBG | eState | eStructure | eDesignator | eSymbol)
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};
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typedef int ModificationBits;
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enum AesType
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{
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Ied = 1,
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IedPositions = 2,
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ExplosionSingleSMart = 11,
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ExplosionAreaSMart = 12,
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DusMineArea = 13,
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DangerArea = 14,
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};
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enum SituationCenterType
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{
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Equipment = 1,
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Position = 2
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};
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} // namespace OcSituation
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