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/**
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* Handler for Video Overlays
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by hjl, SLSE, 2016-07-07
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*/
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#pragma once
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#include <QtCore/QObject>
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#include <QSet>
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#include "avs_interface.h"
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#include "handler_participant_data.h"
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#include "handler_infrastructure_data.h"
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#include "logger.h"
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namespace VideoOverlayManagement
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{
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// Forwarddeclarations
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class AvsInterface;
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class HandlerOverlays
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: public QObject
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{
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Q_OBJECT
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public:
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explicit HandlerOverlays(AvsInterface *avsIf,
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const std::shared_ptr<HandlerParticipantData> &handlerParticipantData,
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const std::shared_ptr<HandlerInfrastructureData> &handlerInfrastructureData,
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int exerciseId,
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QObject *parent = nullptr);
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~HandlerOverlays();
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bool init();
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Q_SIGNALS:
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/**
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* Emits when a participant position was changed to another room (internal signal/slot)
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* @param[in] roomId Id of the room where the participant association to be change
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* @param[in] participants List of all participants assigned to roomId
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*/
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void participantsInRoomMapChanged(int roomId, const QSet<int> &participants);
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private Q_SLOTS:
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/**
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* Handle incoming position changed signals
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* @param[in] oldRoomId ID of the room where the participant was at the last message.
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* @param[in] newRoomId ID of the room where the participant was at this message.
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* @param[in] participantId Id of the participant who is assigned to the message
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*/
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void onParticipantPositionChanged(int oldRoomId, int newRoomId, int participantId);
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/**
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* Build the video overlay string based on the given data
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* @param[in] roomId Id of the room to get information about camera availability
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* @param[in] participants List of all participants assigned to roomId
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*/
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void onParticipantsInRoomMapChanged(int roomId, const QSet<int> &participants);
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private: // methodes
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/**
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* Initialize 'participantsInRoomMap'
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*/
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void initParticipantsInRoomMap();
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/**
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* Add participant in 'participantsInRoomMap' for the given roomId entry
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* and emits onParticipantsInRoomMapChanged(...) to build the video overlay string
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* @param[in] roomId Id of the room which entry will to be modified
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* @param[in] participantId Id of the participant who has to be modified
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*/
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void addPartIdToParticipantsInRoomMap(int roomId, int participantId);
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/**
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* Remove participant in 'participantsInRoomMap' for the given roomId entry
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* and emits onParticipantsInRoomMapChanged(...) to build the video overlay string
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* @param[in] roomId Id of the room which entry will to be modified
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* @param[in] participantId Id of the participant who has to be remove
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*/
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void removePartIdFromParticipantsInRoomMap(int roomId, int participantId);
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/**
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* Returns the 'context' name used for AVS output
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* @returns returns the context name
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*/
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QString getContextName() const;
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/**
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* Returns the name for the overlay template used for AVS output
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* @returns overlay template name
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*/
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QString getOverlayTemplateName() const;
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/**
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* Convert the given list of participants to their assigned equipment number
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* @param[in] participants Set of participant ids to get the equipment number for
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* @returns Converted QSet (if an participantId could not be converted the entry will be empty)
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*/
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QSet<int> convertParticipantIdsToEquipmentNo(const QSet<int> &participants) const;
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/**
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* Returns a comma separated string with equipment numbers for the given list of participantIds/equipment numbers
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* @param[in] data Set of participant ids or equipment numbers to get the string for
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* @param[in] isParticipantIds true means data are participantIds otherwise equipment numbers
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* @returns String with equipment numbers (if an participantId could not be converted the entry will be empty)
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*/
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QString getAllEquipmentNumbers(QSet<int> data, bool isParticipantIds) const;
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private: // attributes
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AvsInterface *m_avsIf; ///< Pointer to AVS-Interface
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std::shared_ptr<HandlerParticipantData> m_handlerParticipantData; ///< Pointer to participant data handler
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std::shared_ptr<HandlerInfrastructureData> m_handlerInfrastructureData; ///< Pointer to infrastructure data handler
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int m_exerciseId; ///< Exercise id
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NGL::INGLLogger &m_logger; ///< Interface to the Logging-Facility
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QMap<int, QSet<int>> m_participantsInRoomMap; ///< Includes all participants (player) in one room (roomId, Set<participantId>)
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};
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} // namespace VideoOverlayManagement
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