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// #region Initialization
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console.log(
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"\nBegin initialization ##################################################"
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);
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import angular from "angular";
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angular != undefined
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? console.log("\tLoaded AngularJs.")
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: console.error("\tFailed to load AngularJs.");
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import L, { PopupEvent, Popup } from "leaflet";
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L != undefined
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? console.log("\tLoaded Leaflet.")
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: console.error("\tFailed to load Leaflet.");
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import UTMLatLng from "utm-latlng";
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UTMLatLng != undefined
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? console.log("\tLoaded utm-latlng.")
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: console.error("\tFailed to load utm-latlng.");
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const isMobile: boolean = /Android/i.test(navigator.userAgent); // Check for mobile browser
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console.log(
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`\tDetected ${
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isMobile ? "mobile browser." : "desktop browser, disabling AR features."
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}`
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);
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// import AR from "scripts/architect"
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declare var AR: any; // Is loaded in html from scripts/architect.js
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// AngularJS
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const ngApp = angular.module("main", []);
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console.log("\tInitialized AngularJs.");
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console.log(
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"Initialization finished ###############################################"
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);
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// #endregion
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// #region Helpers
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module Calc {
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// Converts radians to degrees
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export function RadToDeg(rad: number): number {
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return rad * (180 / Math.PI);
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}
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// Converts degrees to radians
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export function DegToRad(deg: number): number {
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return (deg * Math.PI) / 180;
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}
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// Rotates a point around 0,0 by an angle in radians
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export function RotatePoint(
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point: { x: number; y: number },
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angle: number
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): { x: number; y: number } {
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return {
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x: point.x * Math.cos(angle) - point.y * Math.sin(angle),
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y: point.x * Math.sin(angle) + point.y * Math.cos(angle)
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};
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}
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// UTM Coordinates
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class UTM {
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Easting: number;
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Northing: number;
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ZoneNumber: number;
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ZoneLetter: string;
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constructor(e: number, n: number, zn: number, zl: string) {
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this.Easting = e;
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this.Northing = n;
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this.ZoneNumber = zn;
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this.ZoneLetter = zl;
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}
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}
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const _precision: number = 7; // Precision for LatLon to UTM conversion
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const _utm = new UTMLatLng("WGS 84"); // Create UTM/LatLng converter for WGS84 projection
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// Wrapper for LatLon to UTM conversion
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export function LatLonToUtm(lat: number, lon: number) {
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return _utm.convertLatLngToUtm(lat, lon, _precision);
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}
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// Wrapper for UTM to LatLon conversion
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export function UtmToLatLon(utm: UTM): { lat: number; lon: number } {
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let temp = _utm.convertUtmToLatLng(
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utm.Easting,
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utm.Northing,
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utm.ZoneNumber,
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utm.ZoneLetter
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);
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return { lat: temp.lat, lon: temp.lng };
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}
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}
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// Leaflet marker with additional info to represent a mounting point
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class MountingPoint extends L.Marker {
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SupportedAssets: number[] = [];
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ID: number = -1;
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}
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// Represents all levels with the same designation,
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// Stores the mounting points of those levels
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class Layer {
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Name: string;
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Ids: number[];
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Selected: boolean;
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LLayer: L.LayerGroup;
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constructor(name) {
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this.Name = name;
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this.Ids = [];
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this.Selected = true;
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this.LLayer = L.layerGroup(undefined);
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}
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}
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// Returns true if str is undefined, empty or null
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function IsStringEmpty(str: string): boolean {
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return str == undefined || str == "" || str == null;
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}
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// jQuery like shortcut to get html elements
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function $(query: string): HTMLElement | null {
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return document.querySelector(query);
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}
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// Retrieves the angular $scope from outside a controller
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function GetScope(): any {
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return angular.element($("body") as Element).scope() as any;
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}
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function Status(str: string): void {
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GetScope().status = str;
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console.log(str);
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($("#progressBar") as HTMLProgressElement).value++;
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}
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// #endregion
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// Main AngularJs controller
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ngApp.controller("ctrl", $scope => {
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let data: any = {}; // Will hold the websocket response
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let t0: number | null = null; // Measures the time it takes to load and parse
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$scope.disableInput = false; // True when loadData kicks in, disables the inputs
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$scope.connected = false; // True when websocket response was received
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$scope.status = undefined; // String that will be shown while connecting
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// Writes the websocket response to data when the load button is clicked
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/** @function */ $scope.loadDataFromWS = (ip: string): void => {
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$scope.disableInput = true;
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console.log(
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"Begin loading data ####################################################"
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);
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t0 = performance.now(); // Get start time
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// Default value for ip if nothing was entered
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ip = IsStringEmpty(ip) ? "ws://192.168.133.140:2080" : ip;
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// Catch invalid ips
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try {
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var ws = new WebSocket(ip); // Connect to the websocket
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} catch (e) {
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alert("Invalid IP");
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return;
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}
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Status(`\tConnecting to ${ip}...`);
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// Connect to the web socket
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ws.onopen = () => {
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console.log("\tConnected.");
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ws.send(
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JSON.stringify({
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type: "getEssentials",
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uuid: "UUID"
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})
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);
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};
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// Handles the response of the websocket
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ws.onmessage = response => {
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console.log(
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`\tFetched ${Math.round(
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new TextEncoder().encode(response.data).length / 1000
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)}kb.`
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);
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data = JSON.parse(response.data).data; // Parse websocket response to data
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window.localStorage.setItem("data", escape(response.data));
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$scope.$broadcast("dataLoaded"); // Call response event to kick in the map and selection GUI
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};
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// Handle bad websocket responses
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ws.onclose = event => {
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if (event.code > 1000) {
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t0 = null;
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$scope.status = "";
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alert(`Error when getting websocket response.\n${event.code}`);
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$scope.disableInput = false;
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}
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};
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};
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/** @function */ $scope.loadDataFromCache = () => {
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$scope.disableInput = true;
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console.log(
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"Begin loading data ####################################################"
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);
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t0 = performance.now();
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Status("Loading data from cache...");
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try {
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if (window.localStorage.getItem("data") == null) throw new Error();
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let _data = unescape(window.localStorage.getItem("data") as string);
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data = JSON.parse(_data).data;
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console.log(
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`\tLoaded ${Math.round(
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new TextEncoder().encode(_data).length / 1000
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)}kb from cache.`
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);
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$scope.$broadcast("dataLoaded");
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} catch {
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$scope.status = "";
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$scope.disableInput = false;
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t0 = null;
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console.log("\tCould not load data from cache.");
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alert("No data cached.");
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}
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};
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// Handles websocket response event
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$scope.$on("dataLoaded", () => {
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let _data: any = data;
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$scope.connected = true; // Switches the connection menu for the mounting point selection
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$scope.loading = true; // Disables the GUI while doing stuff
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// #region MAP
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console.log("\tCreating map.");
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// Create the map, set view and image
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let map = new L.Map("map").setView(
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new L.LatLng(53.0528064472226, 8.89412999153137),
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8
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);
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let imageBounds = new L.LatLngBounds([
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[53.0528064472226, 8.89412999153137],
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[53.056520842139, 8.90030980110168]
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]);
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let mapImage = L.imageOverlay("img/RDE2.jpg", imageBounds);
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map.addLayer(mapImage);
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map.fitBounds(imageBounds);
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// #endregion
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// #region BUILDINGS
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// Get buildings
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let buildings: any[] = _data.objects;
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Status(`\tParsing ${buildings.length} buildings...`);
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// Create GeoJson from buidling footprints
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let footprintPolygons: GeoJSON.FeatureCollection = {
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type: "FeatureCollection",
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features: []
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};
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for (let currentBuilding of buildings) {
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// Check if current builing has footprint data, if not: skip
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if (!(currentBuilding.path[0] == undefined)) {
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// Holds footprint coordinates of the current building
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let footprintCoords: number[][][] = [[]];
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// Parse footprint coordinates from current building
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for (let pos of currentBuilding.path) {
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footprintCoords[0].push([
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// Convert from radians to degrees and add to the array
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Calc.RadToDeg(pos.lon),
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Calc.RadToDeg(pos.lat)
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]);
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}
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// Last point has to be the same as the first point so we add it again
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footprintCoords[0].push([
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Calc.RadToDeg(currentBuilding.path[0].lon),
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Calc.RadToDeg(currentBuilding.path[0].lat)
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]);
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// Create new GeoJson Feature with building footprint
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let currentFootprint: GeoJSON.Feature = {
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type: "Feature",
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properties: {
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name: currentBuilding.designation
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},
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geometry: {
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type: "Polygon",
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coordinates: footprintCoords
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}
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};
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// Add GeoJson feature to feature collection
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footprintPolygons.features.push(currentFootprint);
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}
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}
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// Draw building footprints to map, add name popups
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let footprintGeoJson = L.geoJSON(footprintPolygons, {
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onEachFeature: (feature, layer) => {
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layer.bindPopup(`<h2>${feature.properties.name}</h2>`);
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}
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}).addTo(map);
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// #endregion
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// #region LEVELS
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let levels: any[] = _data.levels; // Levels are the actual floors in the building
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let layers: Layer[] = []; // Layers are their representation on the map
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Status(`\tParsing ${levels.length} levels...`);
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for (let level of levels) {
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// Create a layer for each level
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let add: boolean = true;
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for (let layer of layers) {
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// Levels with duplicate names will be on the same layer
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if (level.designation === layer.Name) {
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add = false;
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layer.Ids.push(level.id);
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break;
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}
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}
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if (add) {
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// Create new Layer if level is not a duplicate
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let newLayer: Layer = new Layer(level.designation);
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newLayer.Ids.push(level.id);
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layers.push(newLayer);
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}
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}
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let outdoorLayer: Layer = new Layer("outdoor"); // Create a layer for mounting points outside of buildings
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outdoorLayer.Ids = [-1];
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let footprintLayer: Layer = new Layer("buildings"); // Create a layer for the building footprint
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footprintLayer.LLayer = footprintGeoJson;
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layers.push(outdoorLayer); // Add outdoor and footprint layers
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layers.push(footprintLayer);
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$scope.layers = layers; // Add layers to the checkbox menu
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// #endregion
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// #region MOUNTING POINTS
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// Get mounting points
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let mountingPoints: any[] = _data.mountingPoints;
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Status(`\tParsing ${mountingPoints.length} mounting points...`);
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for (let m of mountingPoints) {
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for (let b of buildings) {
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if (b.id == m.objectId) {
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// Current mounting point is in current buidling?
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b.utmRefPoint = Calc.LatLonToUtm(
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Calc.RadToDeg(b.refPoint.lat),
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Calc.RadToDeg(b.refPoint.lon)
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); // Converts refPoint of the building to UTM
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||||
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||||
m.fixedPosition = Calc.RotatePoint(
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||||
{ x: m.position3d.x, y: m.position3d.y },
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Calc.DegToRad(b.rotationDegree)
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||||
); // Rotates coords of the mounting point by rotationDegree of the building
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||||
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||||
m.absoluteUtm = b.utmRefPoint;
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m.absoluteUtm.Easting += m.fixedPosition.x;
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m.absoluteUtm.Northing += m.fixedPosition.y;
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||||
m.absoluteLatLon = Calc.UtmToLatLon(m.absoluteUtm);
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||||
// Add refPoint to the relative position and convert back to lat/lng
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||||
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||||
const arButtonHtml = isMobile
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||||
? `<button
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||||
onclick="window.Functions.DisplayInAr(${m.id})"
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||||
id="arButton"
|
||||
>
|
||||
Show in AR
|
||||
</button>`
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||||
: "<i>AR not supported on desktop.</i>";
|
||||
|
||||
for (let l of layers) {
|
||||
for (let i of l.Ids) {
|
||||
if (i == m.levelId) {
|
||||
// Current mouting point is on current level?
|
||||
|
||||
let marker = new MountingPoint(
|
||||
// Create a marker for the mounting point
|
||||
new L.LatLng(
|
||||
m.absoluteLatLon.lat,
|
||||
m.absoluteLatLon.lon
|
||||
),
|
||||
{
|
||||
icon: L.icon({
|
||||
iconUrl: "img/marker.png",
|
||||
iconSize: [30, 30]
|
||||
})
|
||||
}
|
||||
)
|
||||
.bindPopup(
|
||||
// Create a popup with info about the mounting point
|
||||
`<h2>
|
||||
${IsStringEmpty(m.tag) ? m.designation : m.tag}
|
||||
</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<td>ID</td>
|
||||
<td>${m.id}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Object ID</td>
|
||||
<td>${m.objectId}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Supported Asset Type IDs</td>
|
||||
<td>${m.supportedAssetTypeIds}</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />
|
||||
${arButtonHtml}
|
||||
`
|
||||
)
|
||||
.addTo(map); // Add it to the map
|
||||
|
||||
marker.SupportedAssets = // Add info about supported asset types
|
||||
m.supportedAssetTypeIds;
|
||||
marker.ID = m.id; // Add mounting point id
|
||||
|
||||
l.LLayer.addLayer(marker); // Add marker to corresponding layer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$scope.mountingPoints = mountingPoints;
|
||||
|
||||
// #endregion
|
||||
// #region ASSETS
|
||||
|
||||
// Get asset types
|
||||
let assets: any[] = _data.assetTypes;
|
||||
|
||||
Status(`\tParsing ${assets.length} assets...`);
|
||||
|
||||
// Add asset types to the dropdown menu
|
||||
$scope.assets = {
|
||||
availableAssets: assets,
|
||||
selectedAsset: assets[0]
|
||||
};
|
||||
|
||||
// #endregion
|
||||
// #region ANGULAR FUNCTIONS
|
||||
|
||||
// Called by either the layer or asset selection
|
||||
/** @function */ $scope.SelectionChanged = () => {
|
||||
let points: number = 0;
|
||||
for (let layer of layers) {
|
||||
if (layer.Selected) {
|
||||
map.addLayer(layer.LLayer); // Add selected layers
|
||||
|
||||
// Hacky type conversion to get the supported asset types from each mounting point on a layer
|
||||
// If it's stupid but it works it's not stupid
|
||||
for (let m of (layer.LLayer.getLayers() as unknown[]) as MountingPoint[]) {
|
||||
try {
|
||||
for (let a of m.SupportedAssets) {
|
||||
if (a == $scope.assets.selectedAsset.id) {
|
||||
m.addTo(map); // Add markers for selected asset type
|
||||
++points;
|
||||
} else {
|
||||
m.removeFrom(map); // Remove all other markers
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
/** Sometimes theres an error here...
|
||||
* Doesn't seem to interfere with anything though and
|
||||
* I don't want to see it in the console
|
||||
*/
|
||||
}
|
||||
}
|
||||
} else map.removeLayer(layer.LLayer); // Remove unselected layers
|
||||
}
|
||||
console.log(
|
||||
`Selected ${points} mounting point${points == 1 ? "" : "s"}.`
|
||||
);
|
||||
};
|
||||
|
||||
// Filter for selected mounting point table and count
|
||||
/** @function */ $scope.MountingPointFilter = () => {
|
||||
return mp => {
|
||||
let correctAssetType: boolean = false;
|
||||
|
||||
for (let i of mp.supportedAssetTypeIds) {
|
||||
if (i == $scope.assets.selectedAsset.id) {
|
||||
correctAssetType = true;
|
||||
break;
|
||||
}
|
||||
} // Current mounting point supports selected asset type
|
||||
|
||||
let correctLayer: boolean = false;
|
||||
|
||||
for (let layer of layers) {
|
||||
for (let i of layer.Ids) {
|
||||
if (layer.Selected && i == mp.levelId) {
|
||||
correctLayer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // Current mounting point is on a selected layer
|
||||
|
||||
let foundBySearch: boolean = IsStringEmpty($scope.mpSearch)
|
||||
? true // Automatically true if search input empty
|
||||
: (IsStringEmpty(mp.tag) ? mp.designation : mp.tag).indexOf(
|
||||
$scope.mpSearch
|
||||
) >= 0 || mp.id.toString().indexOf($scope.mpSearch) >= 0;
|
||||
// true if tag, designation or id contain search input
|
||||
|
||||
return correctAssetType && correctLayer && foundBySearch;
|
||||
};
|
||||
};
|
||||
|
||||
// Function for the Show button
|
||||
/** @function */ $scope.ShowMp = mp => {
|
||||
for (let l of layers) {
|
||||
// Not this again...
|
||||
for (let m of (l.LLayer.getLayers() as unknown[]) as MountingPoint[]) {
|
||||
if (m.ID == mp.id) {
|
||||
// Find clicked mounting point
|
||||
m.openPopup(); // Open corresponding popup
|
||||
map.panTo(m.getLatLng()); // Center map on the popup
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// #endregion
|
||||
|
||||
// Get final time and format it
|
||||
let time: string =
|
||||
t0 != null
|
||||
? `Finished loading data in ${performance.now() -
|
||||
t0}ms ########################################`
|
||||
: `Finished loading data #################################################`;
|
||||
console.log(time);
|
||||
|
||||
$scope.SelectionChanged(); // Make initial map state fit the initial menu state
|
||||
$scope.loading = false; // Done loading
|
||||
$scope.$apply();
|
||||
});
|
||||
});
|
||||
|
||||
// #region WIKITUDE FUNCTIONS
|
||||
|
||||
var currentPOI: any = undefined; // Holds current wikitude ar marker
|
||||
|
||||
// Shows an augmented reality marker vor the selected mounting point
|
||||
function _displayInAr(id: number): void {
|
||||
let $scope = GetScope(); // Retrieve angular scope
|
||||
let mountingPoint: any;
|
||||
|
||||
for (let mp of $scope.mountingPoints) {
|
||||
if (mp.id == id) {
|
||||
mountingPoint = mp;
|
||||
break;
|
||||
}
|
||||
} // Get correct mounting point
|
||||
|
||||
let name = IsStringEmpty(mountingPoint.tag)
|
||||
? mountingPoint.designation
|
||||
: mountingPoint.tag;
|
||||
|
||||
$scope.arMountingPoint = name;
|
||||
// Display mounting point tag/designation
|
||||
|
||||
currentPOI = new AR.GeoObject(
|
||||
[
|
||||
new AR.GeoLocation(
|
||||
mountingPoint.absoluteLatLon.lat,
|
||||
mountingPoint.absoluteLatLon.lon
|
||||
)
|
||||
],
|
||||
{
|
||||
drawables: {
|
||||
cam: [
|
||||
new AR.ImageDrawable(
|
||||
new AR.ImageResource("img/armarker.png"),
|
||||
2.5,
|
||||
{ zOrder: 0, opacity: 1 }
|
||||
),
|
||||
new AR.Label(name, 1, {
|
||||
zOrder: 1,
|
||||
style: { textColor: "#ffffff" }
|
||||
})
|
||||
],
|
||||
indicator: new AR.ImageDrawable(
|
||||
new AR.ImageResource("img/arindicator.png"),
|
||||
0.1,
|
||||
{
|
||||
enabled: true,
|
||||
verticalAnchor: AR.CONST.VERTICAL_ANCHOR.TOP
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
); // Create AR marker
|
||||
|
||||
$scope.arMode = true; // Hide map and menu
|
||||
|
||||
$scope.$apply();
|
||||
|
||||
console.log("Switched to AR mode.");
|
||||
}
|
||||
|
||||
// Goes back to the map view
|
||||
function _backFromAr(): void {
|
||||
let $scope = GetScope(); // Retrieve angular scope
|
||||
|
||||
$scope.arMountingPoint = ""; // Clear name display
|
||||
$scope.arMode = false; // Show map and menu again
|
||||
|
||||
currentPOI.destroy();
|
||||
currentPOI = undefined;
|
||||
|
||||
$scope.$apply();
|
||||
|
||||
console.log("Switched to map mode.");
|
||||
}
|
||||
|
||||
// #region TS -> JS
|
||||
/**
|
||||
* Hacky way to make typescript functions accessible from the html page
|
||||
* like in regular javascript
|
||||
*/
|
||||
|
||||
// Add "Functions"-object to window
|
||||
declare global {
|
||||
interface Window {
|
||||
Functions: any;
|
||||
}
|
||||
}
|
||||
|
||||
// Attach functions
|
||||
window.Functions = window.Functions || {
|
||||
DisplayInAr: _displayInAr,
|
||||
BackFromAr: _backFromAr
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #endregion
|
||||
Reference in new issue
Block a user