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/**
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* @RDE_HEADER@
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* Display Panel Simulator TCP Server; observes the given port and emits the incoming messages
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Florian Schult, SLSE, 2016-03-18
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*/
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#pragma once
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//===Include specifications==================================================
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#include <QtCore/QObject>
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#include <NGLLogger/INGLLogger.h>
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#include "customMapsAndEnum.h"
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//===Forward declarations====================================================
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class QLabel;
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class QTcpServer;
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class QTcpSocket;
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class QLedLine;
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//===Class specifications====================================================
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/**
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* Display panel simulator TCP server.
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*/
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class DisplayPanelSimulatorTcpServer: public QObject
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{
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Q_OBJECT
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// References -------------------------------------------------------------
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private:
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/**
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* Reference of the display panel simulator TCP server.
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*/
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QTcpServer *mp_server;
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/**
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* Reference of the display panel simulator TCP socket.
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*/
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QTcpSocket *mp_socket;
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int m_port;
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NGL::INGLLogger &m_logger;
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// Slots ------------------------------------------------------------------
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private Q_SLOTS:
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void handleServerNewConnection();
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void handleSocketReadyRead();
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// Signals ----------------------------------------------------------------
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Q_SIGNALS:
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void debugMessage(int port, const QString &message, MsgLvl lvl);
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void plainMessage(const QString &message);
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// Methods ----------------------------------------------------------------
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private:
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void evaluateData(const QByteArray &data);
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static char calculateChecksum(const QByteArray &data);
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public:
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explicit DisplayPanelSimulatorTcpServer(QObject *parent = nullptr);
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virtual ~DisplayPanelSimulatorTcpServer();
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void start(int port);
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};
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//===========================================================================
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