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#pragma once
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#include "LoginWnd.h"
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#include "WaitWnd.h"
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#include "QueryThread.h"
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#include <QWidget>
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class QListWidgetItem;
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class Query;
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namespace Ui
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{
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class BrowserWnd;
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}
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class BrowserWnd: public QWidget
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{
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Q_OBJECT
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public:
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BrowserWnd();
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~BrowserWnd();
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/** Must be called *after* the event loop was started, i.e. use QTimer::singleShot(). */
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void startConnect();
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private:
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bool test();
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void endThread();
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void refreshTableList();
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void selectQuery(QString queryString, Query *query, QString tableName);
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void addNewQuery(const QString &tableName = QString());
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LoginWnd *m_loginWnd{nullptr};
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WaitWnd *m_waitWnd{nullptr};
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Ui::BrowserWnd *m_ui{nullptr};
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QueryWorker *m_queryWorker{nullptr};
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QThread *m_queryThread{nullptr};
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Query *m_waitingQueryWidget{nullptr};
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int m_newQueryCounter{0};
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private slots:
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void slotFilterTableList(const QString &filter);
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void slotFilterTableItemChanged(QListWidgetItem *item);
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void slotConnectResult(const QString &);
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void slotNewTableList(QStringList);
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void slotHeart();
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/*void slotSelectQueryResult(QString errorMsg, DataModel* dataModel);
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void slotSelectQueryStatus(int percent);
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void slotQueryQuery(QString); // when the query widget starts a query....*/
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void slotTabCloseRequested(int);
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/*void slotExecute(QString, QVariant, QModelIndex);
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void slotExecuteQueryResult(bool success, QString msg, QVariant val, QModelIndex onThisPosition);*/
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void slotAddNewQuery();
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void slotShowWait(const QString &msg);
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void slotHideWait();
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signals:
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void signalConnect(const LoginData &data);
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void signalGetTableList();
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};
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