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/**
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* @RDE_HEADER@
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* Operator Map Settings
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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// Own
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#include "situation_map_types.h"
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#include <Map/camera.h>
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#include <Map/layer_parameter.h>
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#include <Map/viewpoint2D.h>
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#include <situation_map_export.h>
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// Qt
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#include <QList>
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#include <QPair>
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#include <QString>
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#include <QVector>
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class QJsonObject;
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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//----------------------------------------------------------------------------
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struct MapWidgetSettings
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{
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bool gridVisibility = true;
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bool positionStringVisibility = true;
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bool timeStringVisibility = false;
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bool exerciseTimeStringVisibility = false;
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bool compassVisibility = true;
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bool overviewMapVisibility = false;
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static MapWidgetSettings read(const QJsonObject &json);
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QJsonObject toJsonObject() const;
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};
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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struct JumpPointData
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{
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QString key;
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Point3D originGeo;
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double mapScale = 0.0;
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static JumpPointData read(const QJsonObject &json);
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QJsonObject toJsonObject() const;
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};
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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struct SITUATIONMAP_EXPORT OperatorMapSettings
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{
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Mode mode = Mode::Undefined;
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Viewpoint2D viewpoint;
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Camera camera;
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NavigationConstraint navigationConstraint = NavigationConstraint::Undefined; // navigateBelowGround, since V100.5.0
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float baseSurfaceOpacity = 100.0; // since V100.5.0
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QVector<QPair<QString, LayerParameter>> orderedLayers;
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QList<int> orderedOverlays; // QList due to the usage of keys()
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MapWidgetSettings mapWidgetSettings;
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double symbolScale = 1.0;
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// int symbolOpacity = 100; // of all? of participants? of ???
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QVector<JumpPointData> jumpPoints;
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// ToDo: add bool buildingOwnership
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QJsonObject toJsonObject() const;
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bool fromJsonObject(const QJsonObject &json);
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QByteArray toJson() const;
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bool fromJson(const QByteArray &json);
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bool isEmpty() const;
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// convenience:
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bool getLayerParameter(const QString &layername, LayerParameter& layerParameterOut) const;
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bool updateLayerParameter(const QString &layername, const LayerParameter& layerParameter);
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};
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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} // namespace SituationMap
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