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/**
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* @RDE_HEADER@
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* Interface of AbstractMapObject
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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// Own
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#include "situation_map_export.h"
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// Qt
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#include <QMap>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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class Map;
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/**
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* @brief The OverlayHandler class handles overlays produced by the PlanEditor.
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*/
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class SITUATIONMAP_EXPORT OverlayHandler
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{
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public:
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OverlayHandler() = default; ///< Contructor
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virtual ~OverlayHandler() = default; ///< Destructor
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static OverlayHandler *create(Map *map);
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/*! \name Adding / Updating */
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//@{
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/**
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* @brief Add an Overlay.
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* @param key to associate the overlay with. Should not be less than 0.
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* @param name to use (displayname)
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* @param overlayContent to insert.
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* @param isSnapshot to ensure correct layer order.
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* @return True on success, otherwise false.
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*/
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virtual bool setOverlay(int key, const QString &name, const QByteArray &overlayContent, bool isSnapshot = false) = 0;
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virtual QByteArray content(int key) const = 0;
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virtual double minScale(int key) const = 0;
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virtual bool setMinScale(int key, double minScale) = 0;
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virtual double maxScale(int key) const = 0;
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virtual bool setMaxScale(int key, double maxScale) = 0;
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virtual double opacity(int key) const = 0;
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virtual bool setOpacity(int key, double opacity) = 0;
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//@}
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virtual bool reorderOverlays(const QVector<int> &orderOfIds) = 0;
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/*! \name Visibility */
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//@{
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virtual bool setOverlayVisibility(int key, bool visibility) = 0;
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virtual bool overlayVisibility(int key) const = 0;
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//@}
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/*! \name Removing */
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//@{
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/**
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* @brief Remove an Overlay
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* @param key to be remove()
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* @return True on success, otherwise false.
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*/
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virtual bool removeOverlay(int key) = 0;
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virtual int removeAllOverlays() = 0;
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//@}
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/*! \name Retrieving */
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//@{
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virtual int overlayCount() const = 0;
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virtual QList<int> overlays() const = 0;
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virtual bool containsOverlay(int key) const = 0;
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// QString getOverlay(int key);
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//@}
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};
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} // namespace SituationMap
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