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/**
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* @RDE_HEADER@
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* Interface of HitLine
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_multi_point_map_object.h"
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#include <Map/abstract_effect_simulation.h>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The HitLine class supports HitLines of different agents.
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* The method setPositions() should never be called.
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*/
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class HitLine : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
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{
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public:
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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HitLine() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor
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virtual ~HitLine() = default; ///< Destructor
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/*! \name Specific data*/
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//@{
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// virtual PositionCont impacts() const = 0;
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/**
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* @brief Start and end point:.
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*/
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virtual Point3D startPoint() const = 0;
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virtual Point3D endPoint() const = 0;
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virtual void setStartAndEndPoint(const Point3D &start, const Point3D &end) = 0;
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//@}
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// void setPositions(const PositionCont& posCont) //SHOULD NEVER BE CALLED
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};
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} // namespace SituationMap
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