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/**
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* @RDE_HEADER@
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* Interface-Implementation of AreaFire
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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// Own
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#include "abstract_multi_point_map_object_impl.h"
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#include "basic_path_object_impl.h"
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#include <MapObjects/area_fire.h> // Interface
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// Qt
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#include <QString>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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// GUEZE_2933
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// // #define AREA_FIRE_DRAPED_RENDERER
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/**
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* @brief The AreaFireImpl class displays a area of impacts.
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*
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* A class instance consists of the following logical elements:
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* - mainGraphicalObject (GraphicalObjectPath displaying the main techn. Appearance)
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* - mainGraphicalObjectText (displaying the text/name)
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* - tacticalAppearance (displaying the tact. Appearance)
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* - an infinite number indication objects for displaying impacts (inherented from BasicPathObjectImpl)
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*/
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// inherent 'public', to get that implementation
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// inherent 'public virtual' to get that interface
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class SITUATIONMAPOBJECTS_EXPORT AreaFireImpl : public BasicPathObjectImpl, public virtual AreaFire
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{
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using BaseClass = BasicPathObjectImpl;
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public:
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explicit AreaFireImpl(const QString &debugInfo = QString());
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virtual ~AreaFireImpl();
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AreaFireImpl(const AreaFireImpl &other) = delete;
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AreaFireImpl &operator=(AreaFireImpl &other) = delete;
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void setUniqueId(const UniqueMapId &uniqueId) override;
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PositionCont scheduledImpacts() const override;
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void setScheduledImpacts(const PositionCont &posCont, const QColor &explicitColor = QColor()) override;
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PositionCont impacts() const override;
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void setImpacts(const PositionCont &posCont) override;
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PositionCont impactsAbsoluteHeight() const override;
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void setImpactsAbsoluteHeight(const PositionCont &posCont) override;
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PositionCont detonationsAbsolute() const override;
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bool setDetonationsAbsolute(const PositionCont &detonationsPositions, int detonationRadius) override;
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PositionCont detonationsDraped() const override;
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bool setDetonationsDraped(const PositionCont &detonationsPositions, int detonationRadius) override;
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void setGunToTargetLineSurface(const Point3D &start, const Point3D &end) override;
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void setGunToTargetTrajectory3D(const PositionCont &gunToTargetPath) override;
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void setNonLethalArea(const PositionCont &nonLethalArea) override;
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PositionCont trajectory(int index) const override;
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bool setTrajectory(int index, const PositionCont &trajectoryPath) override;
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protected:
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virtual bool updateViewImpl() override;
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#ifdef AREA_FIRE_DRAPED_RENDERER
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virtual bool updateViewImplDetonation3dDraped_RendererApproach();
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#else
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virtual bool updateViewImplDetonation3dDraped_SceneMarkerApproach();
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#endif // AREA_FIRE_DRAPED_RENDERER
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friend class MapImpl;
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bool init(MapImpl *mapImpl, const QString &logicalLayerName) override;
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bool onMapExtentChanged() override;
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// internal/admin
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// logical
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class Private;
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/**
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* The private d->pointer to not break BC when changing internals of this class
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*/
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Private *d = nullptr;
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private:
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LOGGER_T m_logger; ///< Interface of the Logging-Facility
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};
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} // namespace SituationMap
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