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/**
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* @RDE_HEADER@
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* Interface-Implementation of BiologicalAgent
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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// Own
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#include "abstract_multi_point_map_object_impl.h"
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#include "basic_path_object_impl.h"
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#include <MapObjects/biological_agent.h> // Interface
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// Qt
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The BiologicalAgentImpl class can be described by an origin and a radius.
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* \note Maybe this will be changed in future to be consistent to the ChemicalAgent.
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*
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* A class instance consists of the following logical elements:
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* - mainGraphicalObject (GraphicalObjectPath/Polyline, displaying the main techn. Appearance)
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* - mainGraphicalObjectText (displaying the text/name)
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* - tacticalAppearance (displaying the tact. Appearance)
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*/
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// inherent 'public', to get that implementation
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// inherent 'public virtual' to get that interface
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class SITUATIONMAPOBJECTS_EXPORT BiologicalAgentImpl : public BasicPathObjectImpl, public virtual BiologicalAgent
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{
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using BaseClass = BasicPathObjectImpl;
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template <typename> friend class GenericObjectFactory;
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protected:
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explicit BiologicalAgentImpl(const QString &debugInfo = QString());
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virtual ~BiologicalAgentImpl();
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public:
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BiologicalAgentImpl(const BiologicalAgentImpl &other) = delete;
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BiologicalAgentImpl &operator=(BiologicalAgentImpl &other) = delete;
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QString toString() const override;
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// some set/get methods:
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Point3D origin() const override;
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void setOrigin(const Point3D &origin) override;
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float radius() const override;
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void setRadius(float radius) override;
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// Delegate to BaseClass:
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AesEffectState aesState() const override;
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void setAesState(AesEffectState aesState) override;
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SymbolImage symbolImage() const override;
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protected:
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bool updateViewImpl() override;
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friend class MapImpl;
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bool init(MapImpl *mapImpl, const QString &logicalLayerName) override;
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// internal/admin
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// logical
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private:
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LOGGER_T m_logger; ///< Interface of the Logging-Facility
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};
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} // namespace SituationMap
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