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/**
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* @RDE_HEADER@
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* Rubberband class to define multiple ellipse/circle
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "rubberband.h"
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namespace SituationMap
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{
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namespace RB
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{
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class RubberbandHandle;
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class RubberbandFrameHandle;
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class DrawableEllipse;
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/**
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@class RubberbandMultiEllipseFeature rubberband_multi_circle_feature.h
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@brief Implementation of a rubberband to input multi point features, like areals or linears
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@see Rubberband
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*/
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class SITUATIONMAP_EXPORT RubberbandMultiEllipseFeature : public Rubberband
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{
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Q_OBJECT
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public:
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/**
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@name Construction & Destruction
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@{
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*/
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private:
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friend class RubberbandFactory;
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friend class RubberbandArrow;
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friend class RubberbandCorridor;
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friend class RubberbandPolylineWidth;
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friend class RubberbandSmoothLine;
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Constructor delegation doesn't work with Visual Studio 2013
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explicit RubberbandMultiEllipseFeature( SituationMap::Map * map );
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explicit RubberbandMultiEllipseFeature( SituationMap::Map * map, bool complexGeometry );
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/**
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Construction of RubberbandMultiEllipseFeature in most common cases. The parameter parent is
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optional.
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*/
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explicit RubberbandMultiEllipseFeature(SituationMap::Map *map, QObject *parent = nullptr);
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/**
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Construction of RubberbandMultiEllipseFeature in case of controlling complex geometry objects, like
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splines or multi point symbols. In this case set complexGeometry true.
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*/
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explicit RubberbandMultiEllipseFeature(SituationMap::Map *map, bool complexGeometry, QObject *parent = nullptr);
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public:
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~RubberbandMultiEllipseFeature();
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/** @} */
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bool selectAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool setCoordinateAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool moveAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool movePickedAction(AbstractEventDispatcher *causer, int x, int y) override;
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void resetAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool contextMenuAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool completeStateAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool deleteAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool undoAction(AbstractEventDispatcher *causer, int x, int y) override;
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bool applyAndEndAction(AbstractEventDispatcher *causer, int x, int y) override;
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/**
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* @brief If set to true only quadratic rectangles can be created.
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*/
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void constrainQuadratic( bool on );
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/**
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@name Setting Constrains
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@{
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*/
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/**
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Defines minimum count of verticies that has to be defined by users input to complete the rubberband with apply signal. The default value is 2.
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*/
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inline void minimumRadiusCount(unsigned int x)
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{
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_minimumPointCount = x+1;
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}
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/**
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Defines maximum count of verticies that can be aceppted by the rubberband. A values of 0 stands for undefined. The default is 0.
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*/
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inline void maximumRadiusCount(unsigned int x)
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{
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_maximumPointCount = x+1;
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}
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/**
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Defines the maximum length of a segment (distance between to adjaced verticies). A value of 0 stands for no limit is set. The default is 0.
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*/
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inline void maximumSegmentLength(qreal x) { _maximumSegmentLength = (x > 0) ? x : 0.0; }
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inline qreal getMaximumSegmentLength() const { return _maximumSegmentLength; }
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/**
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Defines the maximum length of the complete polyline. \c enableClosed must be set to false. A value of 0 stands for no limit is set. The default is 0.
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*/
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inline void maximumLength(qreal x) { _maximumLength = (x > 0) ? x : 0.0; }
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/** @} */
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inline qreal getMaximumLength() const { return _maximumLength; }
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QPointF centerCoordinate(CoordinateSystem cs = CoordinateSystem::Geo) const;
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/**
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* @brief radii get vector of radius (QPointF containing radiusX and radius Y in meter)
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* @return radii
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*/
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QVector<QPointF> radii() const;
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QPointF getBiggestRadius() const;
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struct RadiusWithContraints
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{
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// to be able to supply int, avoid explicit:
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RadiusWithContraints(double radius = 0.0, double minRadius = 0.0, double maxRadius = 0.0)
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: m_radius(radius),
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m_minRadius(minRadius),
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m_maxRadius(maxRadius)
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{}
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double m_radius{0};
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double m_minRadius{0};
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double m_maxRadius{0};
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};
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bool setCenterAndRadii(const QPointF ¢er, CoordinateSystem cs, const QVector<QPointF> &radii); // no constraints
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bool setCenterAndRadii2(const QPointF ¢er, CoordinateSystem cs,
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const QVector<RubberbandMultiEllipseFeature::RadiusWithContraints> &radiiWithConstraints);
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void prepareFixedNumberOfRadiiWithConstraints(const QVector<RubberbandMultiEllipseFeature::RadiusWithContraints> &radiiContraints);
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// get SectorStartEnd
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QPointF getRotatedPoint(const QPointF §or)const;
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void enableSector(bool on);
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bool isSectorEnabled() const;
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/**
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* @brief sectorStart in mathematical sense (starts counter-clockwise from 3 o'clock)
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* @return sectorStart
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*/
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QPointF sectorStart() const;
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qreal sectorStartDegMath() const; // in mathematical sense (starts counter-clockwise from 3 o'clock)
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/**
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* @brief sectorEnd in mathematical sense (starts counter-clockwise from 3 o'clock)
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* @return sectorEnd
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*/
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QPointF sectorEnd() const;
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qreal sectorEndDegMath() const; // in mathematical sense (starts counter-clockwise from 3 o'clock)
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void setSectorStart(qreal sinPhi, qreal cosPhi);
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void setSectorEnd(qreal sinPhi, qreal cosPhi);
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void setSectorAngleFixed(bool on); // true: start and end sectors positon can't be modifed
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bool isSectorFixedAngeEnabled() const;
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virtual QVector<QPointF> coordinateVector(CoordinateSystem cs = CoordinateSystem::Geo) const override;
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virtual QPointF singleCoordinate( unsigned int idx = 0, CoordinateSystem cs = CoordinateSystem::Geo ) const override;
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virtual void setCoordinateVector(const QVector<QPointF> &, CoordinateSystem cs = CoordinateSystem::Geo) override;
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signals:
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/**
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The signal will be emitted, when the mouse cursor has changed and the rubberband is in construction mode and is accepting new input coordinates.
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*/
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void currentCursorPositionChanged(const Point3D &mapCoord);
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protected:
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/*
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Forward declaration of InternalData to hold private member variables. Be careful the base class Rubberband
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has similary a class for internal data member with name "InternalData". Don't be confused it is not the same.
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*/
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struct InternalData;
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InternalData *_internal;
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bool _isClosed{false};
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unsigned int _minimumRadius = 0;
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unsigned int _maximumRadius = 0;
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unsigned int _minimumPointCount{2}; // 2 Punkte == 1 Kreis
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unsigned int _maximumPointCount{0};
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qreal _maximumSegmentLength;
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qreal _maximumLength;
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void activateButtons() override;
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void update() override;
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void updateFrameHandle(const QPointF &sceneCoordinate); // Unfortunately, RubberbandCoordinate can´t be forwarded, so use sceneCoordinate
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void getSceneRotation(qreal &sinA, qreal &cosA) const;
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void updateSectorHandles();
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void updateRotationHandle();
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QPointF getScenePositionRotationHandle() const;
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QPointF getSceneOffsetRotationHandle(qreal margin);
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// some helper methodes
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bool getRadiusXY(const QPointF &scenePos, qreal &radiusX_out, qreal &radiusY_out);
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RubberbandHandle *constructPoint(const QPointF &scenePos);
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void constructPoint(const QPointF &point, CoordinateSystem cs);
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bool selectHandles(int x, int y, const QPointF &scenePos);
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void updateHandles(const QPointF &scenePos, const QPointF &deltaMove);
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bool checkLengthConstrains(unsigned int checkHandleIdx, const QPointF &scenePos);
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bool checkLengthConstrains(const QPointF &scenePos, const QPointF &deltaScenePos);
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bool checkMinMaxRadiusConstraint(const QPointF &curScenePos);
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bool checkMinMaxRadiusConstraint(qreal radiusX, qreal radiusY, int idxOfConstraint = -1);
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void updatePreviewEllipse(const QPointF &scenePosition);
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RubberbandFrameHandle *getFrameHandle() const;
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}; /* RubberbandMultiEllipseFeature */
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}
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} /* namespace SituationMap::RB */
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