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/**
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**
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** @RDE_HEADER@
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** Definition of tansient tactical symbols while rubberband input is done.
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** $Id$
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** $HeadURL$
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** $Author$
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**
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** -----------------------------------------------------------------------------------------------
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**
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** Hardware-Environment: Intel-PC
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** Software-Environment: Windows 7, Qt 5.4. ArcGIS 10.2.5
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**
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** Language ........: C++ 11
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**
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** -----------------------------------------------------------------------------------------------
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**
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** Author ...........: Jörg Turla, SPD G, Tel. 3132
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**
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** -----------------------------------------------------------------------------------------------
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**
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** Notes .........:
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**
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** 01.09.2015, JT : First edition for use with Qt5
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**
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** -----------------------------------------------------------------------------------------------
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*/
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#pragma once
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#include "rubberband_drawable.h"
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#include <MapImpl/map_impl.h>
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#include <Common/referenced.h>
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#include <QtCore/QObject>
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namespace SituationMap { class SidcSymbolImpl; }
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namespace SituationMap { namespace RB
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{
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/**
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@class TransientTacticalSymbol transient_tactical_symbol.h
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The class \c TransientTacticalSymbol a map object of type RubberbandObjectImpl to display a tactical symbol
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transiently while rubberband input is done. The tactical symbol is defined by a \a sidc code which is passed
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to the ctor as second parameter.
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@see RubberbandObjectImpl
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*/
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class TransientTacticalSymbol : public QObject, public SituationMap::Referenced
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{
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Q_OBJECT
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public:
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/**
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@name Construction & Destruction
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@{
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*/
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explicit TransientTacticalSymbol( MapImpl *, const QString & sidc );
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virtual ~TransientTacticalSymbol();
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TransientTacticalSymbol(const TransientTacticalSymbol &) = delete;
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TransientTacticalSymbol & operator = (const TransientTacticalSymbol &) = delete;
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/** @} */
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virtual void update( const QVector<RubberbandDrawable::RubberbandCoordinate> & coordinateVector );
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protected:
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SidcSymbolImpl * _tacticalRubberbandObj;
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protected slots:
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}; /* TransientTacticalSymbol */
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} } /* namespace SituationMap::RB */
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