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//
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symbol: Reference to Symbol (SIDC)
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LOGIC: dimension (WITHIN SIDC)
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LOGIC: affiliation (WITHIN SIDC)
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LOGIC: teamID: ID of the team associated with this Symbol. If no team is
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needed for this Symbol, use 0, which is the "Default Team".
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LOGIC: useLightColor: Use either the dark or the light color of the given forceID
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TECHN: lineColor
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TECHN: fillColor
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LOGIC: vbg
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TECHN: SIZE: The reference size 'L' of the image to create (!= resulting image)
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TECHN: antialias: If true (default), use antialiasing for drawing the symbol.
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[[ TECHN: useSymbolZoom: If true, use the scale-factor from the symbol (default is false). ]]
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AdditionalSymbolData:
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t_filltype m_filltype { FILLTYPE_OUTLINED, FILLTYPE_FILLED, FILLTYPE_ICONONLY,}
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t_state m_state; { STATE_PRESENT, STATE_ANTICIPATED} -> dashed line (Prio 2)
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t_uncertainty m_uncertainty; { UNCERTAINTY_CERTAIN, UNCERTAINTY_UNCERTAIN} -> dotted line (Prio 1)
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double m_scale; UserScale (+symbolScale)
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//// vbg_struct m_vbg; {EINSATZBEREIT, BEWEGUNGSUNFAEHIG, AUSFALL_WAFFENANLAGE, TOTALAUSFALL...}
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modifier_struct m_modifier; {bool manipulation, noPosition, byteError;}
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int m_rotationAngle; // degree, counterclockwise (used for Heading of symbols)
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