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torsten committed 2026-08-13 18:33:10 +02:00
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//
symbol: Reference to Symbol (SIDC)
LOGIC: dimension (WITHIN SIDC)
LOGIC: affiliation (WITHIN SIDC)
LOGIC: teamID: ID of the team associated with this Symbol. If no team is
needed for this Symbol, use 0, which is the "Default Team".
LOGIC: useLightColor: Use either the dark or the light color of the given forceID
TECHN: lineColor
TECHN: fillColor
LOGIC: vbg
TECHN: SIZE: The reference size 'L' of the image to create (!= resulting image)
TECHN: antialias: If true (default), use antialiasing for drawing the symbol.
[[ TECHN: useSymbolZoom: If true, use the scale-factor from the symbol (default is false). ]]
AdditionalSymbolData:
t_filltype m_filltype { FILLTYPE_OUTLINED, FILLTYPE_FILLED, FILLTYPE_ICONONLY,}
t_state m_state; { STATE_PRESENT, STATE_ANTICIPATED} -> dashed line (Prio 2)
t_uncertainty m_uncertainty; { UNCERTAINTY_CERTAIN, UNCERTAINTY_UNCERTAIN} -> dotted line (Prio 1)
double m_scale; UserScale (+symbolScale)
//// vbg_struct m_vbg; {EINSATZBEREIT, BEWEGUNGSUNFAEHIG, AUSFALL_WAFFENANLAGE, TOTALAUSFALL...}
modifier_struct m_modifier; {bool manipulation, noPosition, byteError;}
int m_rotationAngle; // degree, counterclockwise (used for Heading of symbols)