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/*
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* @RDE_HEADER@
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* Worker for Tetra Simulation
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include <QtCore/QByteArray>
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#include <QtCore/QMap>
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#include <QtCore/QObject>
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#include <QtCore/QPointF>
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#include <QtCore/QMap>
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#include <NGLLogger/INGLLogger.h>
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#include <CoPrtCnv/CoPrtCnvCentralTelegram.hpp>
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#include <CoPrtCnv/CoPrtCnvRadioTelegram.hpp>
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#include <CoPrtCnv/CoPrtCnvTelegramConverter.hpp>
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#include <TrainingAreaBase/training_area_telegrams.h>
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#include "server.h"
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class QTcpSocket;
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class QTimer;
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class Player
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{
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private:
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void randomizeDeathTicks()
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{
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deathTicks = ((qrand() % (maximumDeathTicks - minimumDeathTicks + 1)) + minimumDeathTicks);
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}
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public:
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// PU simulation vars:
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uint32_t eqId;
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uint32_t issi;
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QPointF posUTM;
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// PU login-state vars:
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bool isLogin;
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bool isValidBITE;
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TrainingAreaBase::TetraIcd::VulnerabilityState vbg;
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// pattern vars:
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int patternInList; // >-| which pattern to take from the pattern list
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int stepInPattern; // <-| which step we have in the current pattern (see "patternInList" above)
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// x seconds, for a Player to respawn [maximum / mininum]
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uint32_t deathTicks;
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uint32_t minimumDeathTicks;
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uint32_t maximumDeathTicks;
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Player(int eqId_, int issi_, uint32_t minimumDeathTicks_, uint32_t maximumDeathTicks_, const QPointF &posUTM_)
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: eqId(eqId_)
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, issi(issi_)
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, posUTM(posUTM_)
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, isLogin(false)
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, isValidBITE(false)
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, vbg(TrainingAreaBase::TetraIcd::VulnerabilityState::CombatReady)
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, patternInList(0)
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, stepInPattern(1)
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, deathTicks(0)
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, minimumDeathTicks(minimumDeathTicks_)
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, maximumDeathTicks(maximumDeathTicks_)
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{
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randomizeDeathTicks();
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}
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bool isEndOfTicks() // gives TRUE if deathTicks is lower than 1 and randomizes deathTicks again, so this function can be reused everytime
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{
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deathTicks--;
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if (deathTicks < 1)
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{
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randomizeDeathTicks(); // randomize again
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return true;
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}
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return false;
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}
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};
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class TTWorker : public QObject
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{
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Q_OBJECT
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public:
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explicit TTWorker(QTcpSocket *socket, const TTSArgs &ttsArgs);
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bool init();
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private Q_SLOTS:
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void onReadyRead();
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void onSendPlayerPositions(); // -> nur senden, wenn isLogin & isValidBite für tln ok
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// wenn LoginOk von PrtCnv -> onSendBite(eqId)
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void onSocketError();
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void onSendNachforderungBroadcastTelegramm();
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void onSendDeaktivierungEinzelminen();
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protected:
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void startExecution();
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QVector<runningPattern> interpretPattern(QString pattern) const;
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void movePlayer(Player *p);
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void handleReceivedTelegram(const QByteArray &data);
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void handleRegisterInd();
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void handleDataIndReq(const QByteArray &data);
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void sendTelegram(N_CoPrtCnv::CoPrtCnvRadioTelegram *radioTelegram, uint32_t issi);
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template <typename T>
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void sendTelegram(const T &tele, uint32_t issi)
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{
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N_CoPrtCnv::CoPrtCnvCentralTelegram ct(tele);
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sendTelegram(N_CoPrtCnv::CoPrtCnvTelegramConverter::convertToRadio(&ct), issi);
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}
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void sendLogin(uint32_t eqId, uint32_t issi);
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void sendBITE(uint32_t eqId, uint32_t issi);
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void sendTaktischerStatus(uint32_t eqId, uint32_t issi, TrainingAreaBase::TetraIcd::VulnerabilityState vbg);
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void sendSanitationReport(uint32_t eqId, uint32_t issi);
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//void sendSanitation(uint32_t eqId, uint32_t issi);
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private:
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QTcpSocket *m_socket;
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QTimer *m_timer;
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QByteArray m_buffer;
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unsigned int m_counter;
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bool m_toogle;
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TTSArgs m_ttsArgs;
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QVector<Player *> m_playerList;
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QVector<runningPattern> m_patternList;
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QPointF m_generalPosition;
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NGL::INGLLogger &m_logger;
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};
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