/** * Handler for all indirect fire single objects * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include #include "handler_base.h" #include "object_air_support_impact.h" namespace AreaEffectSimulation { class ObjectAirSupport; class HandlerAirSupportImpact final : public HandlerBaseTmpl , protected Interface::Fts::AirSupportImpactModifyRequestHandler , protected Interface::Fts::AirSupportImpactRemoveRequestHandler { Q_OBJECT public: explicit HandlerAirSupportImpact(MainHandler *mainHandler); ~HandlerAirSupportImpact() = default; bool init(); private: Core::FunctionReplyObject airSupportImpactCreateRequest(const AirSupportImpactModifyRequest &request); Core::FunctionReplyObject airSupportImpactModifyRequest(const AirSupportImpactModifyRequest &request); void onAirSupportImpactModifyRequest(const rti::core::SampleIdentity &cookie, const AirSupportImpactModifyRequest &request) override; void onAirSupportImpactRemoveRequest(const rti::core::SampleIdentity &cookie, const Core::RemoveElementRequest &request) override; int totalAreas() const override; int totalAreasCentral() const override; }; }