/* */ #include #include #include #include #include #include #include "symboleditor.h" #include "nglsettings.h" #include #include #include #include int main(int argc, char *argv[]) { NGLApplication app(argc, argv); app.createLogger("SymbolApp"); QCoreApplication::addLibraryPath(QString::fromLocal8Bit(qgetenv("GFS_PATH")) + QLatin1Literal("/lib")); // und auch in ../lib QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath() + QLatin1Literal("/../lib")); // QString ini = QString::fromStdString(qgetenv("GFS_PATH").toStdString()) + QLatin1Literal("/gfs.cfg"); // .. to keep some compatibility to old resource structure TODO: rm ! LtsPluginManager::LtsPluginLoader *pluginLoader = LtsPluginManager::LtsPluginLoader::getInstance(); pluginLoader->loadPlugins(LtsPluginManager::PluginType::STYLE, nullptr, QStringList() << QStringLiteral("rde.light")); pluginLoader->loadPlugins(LtsPluginManager::PluginType::PROJECT, nullptr, QStringList() << QStringLiteral("legatus")); QDir::setSearchPaths(QLatin1String("icon"), QStringList(QLatin1String(":/style/icons/"))); QDir::setSearchPaths(QLatin1String("icon"), QStringList(QLatin1String(":/style/"))); // FIXME: does qt check for recursion ?? STARTUP_LOG(app.baseLogger()); SymbolEditor *edit = new SymbolEditor(QString(), QString(), QString(), false); if (!edit) return -1; edit->show(); int result = app.exec(); delete edit; SHUTDOWN_LOG(app.baseLogger()); return result; } // int main(int argc, char *argv[])