#pragma once #include namespace Ui { class PermissionsDialog; } namespace LtsSession { class LtsSession; } namespace DeveloperTools { class PermissionsDialog : public LtsWidgets::LtsDialog { Q_OBJECT public: PermissionsDialog(); ~PermissionsDialog(); bool init(LtsSession::LtsSession *session); void retranslate() override {} private slots: void setThings(); private: Ui::PermissionsDialog *m_ui; LtsSession::LtsSession *m_session; }; } // namespace DeveloperTools