/** * @RDE_HEADER@ * SoundState class derivation for custom purposes. * $Id$ * $HeadURL$ * $Author$ * Created by Filip Biedziak, NLE, 2020-08-10 */ #pragma once #include #include namespace EffectManagement { class SoundState : public SoundManagement::SoundState { public: enum Status { Active, Stop, Scheduled }; SoundState() = default; explicit SoundState(const SoundManagement::SoundState &soundState); public: Status status() const { return m_status; } int duration() const { return m_duration; } int timeLeft() const { return m_timeLeft; } int volume() const { return m_volume; } void status(Status stat); void duration(int secs); void timeLeft(int secs); void volume(int vol); QString statusToString() const; private: Status m_status{Status::Scheduled}; int m_volume{100}; int m_duration{0}; int m_timeLeft{0}; }; // class SoundState } // namespace EffectManagement