/** * @RDE_HEADER@ * Math claculations for VWM * $Id$ * $HeadURL$ * $Author$ * Created by Christian Ehrlicher, SLSE, 2017-01-24 */ #pragma once #include #include #include "vwm_building.h" #include "vwm_types.h" #include namespace BuildingControlUnit { namespace VWM { namespace Math { class BUILDINGCONTROLVWM_EXPORT VwmPlane { public: VwmPlane(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &vec1, const LtsUtils::QPoint3D &vec2); bool getPlaneEquation() const; bool isPlaneLineIntersection(const LtsUtils::QPoint3D &vec) const; bool isPlaneLineOrthogonal(const LtsUtils::QPoint3D &dir) const; double getPlaneLineSkalar(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const; LtsUtils::QPoint3D getPlaneLineIntersection(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const; double distPlaneToPoint(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const; const LtsUtils::QPoint3D &pos() const { return m_pos; } const LtsUtils::QPoint3D &vec1() const { return m_vec1; } const LtsUtils::QPoint3D &vec2() const { return m_vec2; } const LtsUtils::QPoint3D &det() const { return m_det; } double planeC() const { return m_planeC; } bool isVertical() const { return qFuzzyIsNull(LtsUtils::QPoint3D::dotProduct({0., 0., 1.}, LtsUtils::QPoint3D::crossProduct(m_vec1, m_vec2))); } private: LtsUtils::QPoint3D m_pos; LtsUtils::QPoint3D m_vec1; LtsUtils::QPoint3D m_vec2; LtsUtils::QPoint3D m_det; double m_planeC{0.0}; }; BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D invalidPosition(); BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D rotateAroundYAxis(const LtsUtils::QPoint3D &in, double phi); BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D rotateAroundZAxis(const LtsUtils::QPoint3D &in, double phi); BUILDINGCONTROLVWM_EXPORT HitPosition getHitPosition(const LtsUtils::QPoint3D &position, const LtsUtils::QPoint3D &direction, const QMap &rooms); BUILDINGCONTROLVWM_EXPORT HitPosition checkBsmPosition(const LtsUtils::QPoint3D &position, const LtsUtils::QPoint3D &bsmViewDirection, const QMap &rooms); BUILDINGCONTROLVWM_EXPORT bool isPointInPolygon(const QVector &poly, const LtsUtils::QPoint3D &pos); // for test purposes BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D intersection(const LtsUtils::QPoint3D &start, const LtsUtils::QPoint3D &end, const QMap &rooms); BUILDINGCONTROLVWM_EXPORT bool hasIntersection(const LtsUtils::QPoint3D &start, const LtsUtils::QPoint3D &end, const QMap &rooms); BUILDINGCONTROLVWM_EXPORT bool vecIsLinearlyDependent(const LtsUtils::QPoint3D &v1, const LtsUtils::QPoint3D &v2); /** * @brief getCoordsForPlane will check for lineareyDependencies and remove that values. * @param poly input polygon, most likly take from xml files of a building * @return reduced polygon */ BUILDINGCONTROLVWM_EXPORT QVector getCoordsForPlane(const QVector &poly); } // namespace Math } // namespace VWM } // namespace BuildingControlUnit