Enumeration: ActivateHelmetObservationEnum8: HLAoctet Enumerator: NoChange: 0 // Enumerator: WithoutHelmetWithoutVest: 1 // Enumerator: HelmetWithoutVest: 2 // (unused) Enumerator: HelmetAndVest: 3 // Enumeration: CanDeviceEnum32: Unsignedinteger32BE // Aka BiteStatusCANBusEnum32, ActualConfigurationEnum32, different from Doc Enumerator: TNE: 1 // Enumerator: AGDUS: 2 // Enumerator: ABE: 4 // Enumerator: SpecialSensorFIR: 8 // Enumerator: SpecialSensorMV: 16 // Enumerator: SpecialSensorStd: 32 // Enumerator: MhgrSensor: 64 // Enumerator: AbcOverpressureSensor: 128 // Enumerator: AbcFlowDetector: 256 // Enumerator: WeaponEffect: 512 // Enumerator: SRT: 1024 // Enumerator: DMF: 2048 // Enumerator: IedSensor: 4096 // Enumerator: IedControlDevice: 8192 // Enumeration: BatteryWarningEnum32: Unsignedinteger32BE Enumerator: BatteryWarningTNE: 1 // Enumerator: BatteryWarningAbcFilter: 16 // Enumerator: BatteryWarningWeapon: 32 // Enumerator: BatteryWarningHelmet: 64 // Enumeration: ResetPlayerEnum8: HLAoctet Enumerator: NoChange: 0 // Enumerator: AfterExercisePause: 1 // (unused) Enumerator: CombatReadyWithoutReammunition: 2 // Enumerator: CombatReadyWithReammunition: 3 // Enumeration: BiteReportTypeEnum8: HLAoctet Enumerator: CurrentStatus: 0 // Enumerator: StatusAfterSelftest: 1 // Enumeration: RegistrationTypeEnum8: HLAoctet Enumerator: NoChange: 0 // Enumerator: NewRegistration: 1 // Enumerator: ReRegistration: 2 // Enumeration: TacticalStatusEnum8 : HLAoctet Enumerator: CombatReady: 0 // Enumerator: LightHit: 1 // Enumerator: MediumHit: 2 // Enumerator: HeavyHit: 3 // Enumerator: Immobilized: 4 // Enumerator: ImmobilizedVisible: 5 // Enumerator: WeaponKill: 6 // Enumerator: WeaponKillVisible: 7 // Enumerator: TotalKill: 8 // Enumerator: TemporaryFailure: 9 // Enumerator: NearMiss: 10 // Enumerator: HitWithoutEffect: 11 // Enumeration: ChemicalAgentTypeEnum8: HLAoctet Enumerator: Other: 0 // Enumerator: SLost: 1 // Enumerator: Sarin: 2 // Enumerator: VX: 3 // Enumeration: TotalStatusEnum32 : Unsignedinteger32BE Enumerator: CombatReady: 1 // Enumerator: LightHit: 2 // Enumerator: MediumHit: 4 // Enumerator: HeavyHit: 8 // Enumerator: Immobilized: 16 // Enumerator: ImmobilizedVisible: 32 // Enumerator: WeaponKill: 64 // Enumerator: WeaponKillVisible: 128 // Enumerator: TotalKill: 256 // Enumerator: TemporaryFailure: 512 // Enumerator: NearMiss: 1024 // Enumerator: HitWithoutEffect: 2048 // Enumerator: AContamination: 16384 // Enumerator: CContamination: 65536 // Enumerator: Manipulation: 131072 // Enumeration: OriginatorTypeEnum16: Unsignedinteger16BE Enumerator: Unknown: 0 // Enumerator: Participant: 1 // Enumerator: AreaEffectSimulation: 2 // Enumerator: ObserverController: 3 // Enumerator: ExerciseControl: 4 // Enumerator: NoMedicalTreatment: 5 // Enumeration: HitResultEnum16: Unsignedinteger16BE Enumerator: Reset: 0 // Enumerator: LightDamage: 1 // Enumerator: MediumDamage: 2 // Enumerator: HeavyDamage: 3 // Enumerator: MobilityKill: 4 // Enumerator: MobilityKillVisible: 5 // Enumerator: WeaponDamage: 6 // Enumerator: WeaponDamageVisible: 7 // Enumerator: TotalKill: 8 // Enumerator: CheatingKill: 9 // Enumerator: NearMiss: 10 // Enumerator: HitWithNoEffect: 11 // Enumerator: Contaminated: 12 // Enumerator: TemporaryFailure: 13 //