#pragma once #include "trajectory_point.h" #include #include #include namespace AreaEffectSimulation { // prefer namespace instead of class with static member: // https://stackoverflow.com/questions/1434937/namespace-functions-versus-static-methods-on-a-class // https://stackoverflow.com/questions/1434937/namespace-functions-versus-static-methods-on-a-class#:~:text=You%20should%20use%20a%20namespace,can%20using%20a%20namespace%20member namespace TrajectoryTransform { TRAJECTORY_EXPORT QVector transformToNewTarget(const QVector& originalTrajMetrical, const LtsUtils::QPoint3D& newTargetMetrical); } } // namespace AreaEffectSimulation