/** * Exercise object * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include "aes_db.h" #include "object_base.h" namespace AreaEffectSimulation { class ObjectExplosionArea final : public ObjectBaseTmpl { Q_OBJECT public: explicit ObjectExplosionArea(MainHandler *mainHandler, QObject *parent = nullptr); ~ObjectExplosionArea(); Core::FunctionReplyObject createObject(const Database::AesExplosionArea &data); Core::FunctionReplyObject updateObject(const Database::AesExplosionArea &data) override; Core::FunctionReplyObject removeObject() override; /*! * \brief removeObjectFromDb * \details Removes the object from db, Used if the object is created but there are too much objects (amount border) * \author Niklas Schmidt * \return bool if the deletion was working */ bool removeObjectFromDb(); Core::FunctionReplyObject resumePause(const ExplosionAreaPauseResumeRequest &req); std::vector form() const override { return m_aiv.form(); } QPolygonF generateForm() override; AesType aesType() const override { return AesType::AtExplosionArea; } bool isCentral() const override { return m_data.isCentral; } void removeTopics(); protected: void setEffectState(AesEffectState newState) override; void publishAiv(); protected Q_SLOTS: void onPublishData() override; void checkNextSingleExplosion(); private: void startSingleExplosionHandling(); void stopSingleExplosionHandling(AesEffectState newState); qint64 impactDeltaMSec() const; int currentExplosionNumber() const; private: QTimer *m_singleExplosionTriggerTimer; int m_lastSentTriggeredExplosionNumber; int m_chargeCountUntilLastStart; AesItemView m_aiv; AesItemView m_aiv2; }; }