/** * Exercise object * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include "aes_db.h" #include "object_base.h" namespace AreaEffectSimulation { class ObjectNContamination final : public ObjectBaseTmpl { Q_OBJECT public: explicit ObjectNContamination(MainHandler *mainHandler, QObject *parent = nullptr); ~ObjectNContamination(); Core::FunctionReplyObject createObject(const Database::AesNContamination &data); Core::FunctionReplyObject updateObject(const Database::AesNContamination &data) override; /*! * \brief removeObjectFromDb * \details Removes the object from db, Used if the object is created but there are too much objects (amount border) * \author Niklas Schmidt * \return bool if the deletion was working */ bool removeObjectFromDb(); std::vector form() const override { return m_aiv.form(); } QPolygonF generateForm() override; AesType aesType() const override { return AesType::AtNContamination; } bool isCentral() const override { return m_data.isCentral; } void removeTopics(); protected Q_SLOTS: void onPublishData() override final; protected: void publishAiv(); void onUpdateWeatherData(); private: AesItemView m_aiv; bool m_updateWeatherData = false; }; }