/** * Handler for player data * $Id$ * $HeadURL$ * $Author$ * Created by gr, SLSE, 2017-02-20 */ #pragma once #include "dds_handler.h" #include "logger.h" #include #include // Project Data Management - Handling for Effect Show Actors namespace EffectShowManagement { /** * @brief Handler for the determination of the type of ammunition. * * (1)Receives the charge type from the Project Data Management service.\n * (2)Retrieves the type of ammunition via charge type id from Area Effect Simulation.\n */ class HandlerPdmData : public QObject { Q_OBJECT public: explicit HandlerPdmData(const std::shared_ptr &ddsHandler, QObject *parent = nullptr); bool isSmoke(const AreaEffectSimulation::ChargeStruct &chargeStruct) const; int effectShowCount(const AreaEffectSimulation::ChargeStruct &chargeStruct) const; int getCadence(const int chargeId) const; private: // attributes std::shared_ptr m_ddsHandler; NGL::INGLLogger &m_logger; }; } // namespace EffectShowManagement