/** * @RDE_HEADER@ * Interface of DangerArea * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include "abstract_multi_point_map_object.h" #include //---------------------------------------------------------------------------- namespace SituationMap { /** * @brief The DangerArea class supports DangerAreas of different agents. */ class DangerArea : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation { public: /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Don't use "= default" because of bug in VS2015 JT 2016/11/7 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ DangerArea() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor virtual ~DangerArea() = default; ///< Destructor }; } // namespace SituationMap