/** * @RDE_HEADER@ * Interface of FunctionalArea * $Id$ * $HeadURL$ * $Author$ */ #pragma once #include "abstract_multi_point_map_object.h" #include //---------------------------------------------------------------------------- namespace SituationMap { /** * @brief The FunctionalArea class supports FunctionalArea. */ class FunctionalArea : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation { public: /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Don't use "= default" because of bug in VS2015 JT 2016/11/7 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ FunctionalArea() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor virtual ~FunctionalArea() = default; ///< Destructor /*! \name Point symbol */ //@{ virtual Point3D pointSymbolOrigin() const = 0; virtual void setPointSymbolOrigin(const Point3D &pointSymbolOrigin) = 0; virtual const QString &pointSymbolSidc() const = 0; virtual void setPointSymbolSidc(const QString &pointSymbolOriginSidc) = 0; //@} }; } // namespace SituationMap