/** * @RDE_HEADER@ * Interface-Implementation of BiologicalAgent * $Id$ * $HeadURL$ * $Author$ */ #pragma once // Own #include "abstract_multi_point_map_object_impl.h" #include "basic_path_object_impl.h" #include // Interface // Qt //---------------------------------------------------------------------------- namespace SituationMap { /** * @brief The BiologicalAgentImpl class can be described by an origin and a radius. * \note Maybe this will be changed in future to be consistent to the ChemicalAgent. * * A class instance consists of the following logical elements: * - mainGraphicalObject (GraphicalObjectPath/Polyline, displaying the main techn. Appearance) * - mainGraphicalObjectText (displaying the text/name) * - tacticalAppearance (displaying the tact. Appearance) */ // inherent 'public', to get that implementation // inherent 'public virtual' to get that interface class SITUATIONMAPOBJECTS_EXPORT BiologicalAgentImpl : public BasicPathObjectImpl, public virtual BiologicalAgent { using BaseClass = BasicPathObjectImpl; template friend class GenericObjectFactory; protected: explicit BiologicalAgentImpl(const QString &debugInfo = QString()); virtual ~BiologicalAgentImpl(); public: BiologicalAgentImpl(const BiologicalAgentImpl &other) = delete; BiologicalAgentImpl &operator=(BiologicalAgentImpl &other) = delete; QString toString() const override; // some set/get methods: Point3D origin() const override; void setOrigin(const Point3D &origin) override; float radius() const override; void setRadius(float radius) override; // Delegate to BaseClass: AesEffectState aesState() const override; void setAesState(AesEffectState aesState) override; SymbolImage symbolImage() const override; protected: bool updateViewImpl() override; friend class MapImpl; bool init(MapImpl *mapImpl, const QString &logicalLayerName) override; // internal/admin // logical private: LOGGER_T m_logger; ///< Interface of the Logging-Facility }; } // namespace SituationMap