/** * @RDE_HEADER@ * Interface-Implementation of HitLine * $Id$ * $HeadURL$ * $Author$ */ #pragma once // Own #include "abstract_multi_point_map_object_impl.h" #include "basic_path_object_impl.h" #include // Interface // Qt #include #include //---------------------------------------------------------------------------- namespace SituationMap { /** * @brief The HitLineImpl class displays shot from a startpoint to an endpoint. * * A class instance consists of the following logical elements: * - mainGraphicalObject (GraphicalObjectPath displaying the main techn. Appearance) * - mainGraphicalObjectText (displaying the text/name/identifier) * - tacticalAppearance (displaying the tact. Appearance) */ // inherent 'public', to get that implementation // inherent 'public virtual' to get that interface class SITUATIONMAPOBJECTS_EXPORT HitLineImpl : public BasicPathObjectImpl, public virtual HitLine { using BaseClass = BasicPathObjectImpl; template friend class GenericObjectFactory; protected: explicit HitLineImpl(const QString &debugInfo = QString()); virtual ~HitLineImpl(); public: HitLineImpl(const HitLineImpl &other) = delete; HitLineImpl &operator=(HitLineImpl &other) = delete; QString identifier() const override; void setIdentifier(const QString &identifier) override; Point3D startPoint() const override; Point3D endPoint() const override; void setStartAndEndPoint(const Point3D &start, const Point3D &end) override; protected: bool updateViewImpl() override; friend class MapImpl; bool init(MapImpl *mapImpl, const QString &logicalLayerName) override; // internal/admin // logical private: bool setPositions(const PositionCont &) override; //SHOULD NEVER BE CALLED private: LOGGER_T m_logger; ///< Interface of the Logging-Facility }; } // namespace SituationMap