/** ** ** @RDE_HEADER@ ** Definition of rubberband class to edit states of point objects ** $Id$ ** $HeadURL$ ** $Author$ ** ** ----------------------------------------------------------------------------------------------- ** ** Hardware-Environment: Intel-PC ** Software-Environment: Windows 7, Qt 5.4. ArcGIS 10.2.5 ** ** Language ........: C++ 11 ** ** ----------------------------------------------------------------------------------------------- ** ** Author ...........: Jörg Turla, SPD G, Tel. 3132 ** ** ----------------------------------------------------------------------------------------------- ** ** Notes .........: ** ** 18.06.2015, JT : First edition for use with Qt5 ** ** ----------------------------------------------------------------------------------------------- */ #pragma once #include "rubberband.h" namespace SituationMap { namespace RB { class RubberbandPointHandle; /** @class RubberbandPointCluster rubberband_point_cluster.h @brief Implementation of a rubberband to input single coodinates for building point feature clusters @see Rubberband, RubberbandPointFeature */ class SITUATIONMAP_EXPORT RubberbandStateSelect : public Rubberband { Q_OBJECT /** @name Construction & Destruction @{ */ friend class RubberbandFactory; explicit RubberbandStateSelect( SituationMap::Map * map, QObject * parent = nullptr ); public: class State { public: State() = default; State(int value, const QString & description, const QPixmap & icon) : _description(description), _icon(icon), _value(value), _valid(true) { } inline bool isValid() const { return _valid; } inline int value() const { return _value; } inline const QString & description() const { return _description; } inline const QPixmap & icon() const { return _icon; } protected: QString _description; QPixmap _icon; int _value = 0; bool _valid = false; }; /* State */ class StateItem { friend class RubberbandStateSelect; public: StateItem() : _valid(false), _id(0), _description(), _coordinate(), _stateValue(0) {;} StateItem( quint32 id, const QString &description, const QPointF & coordinate, int stateValue ) : _valid(true), _id(id), _description(description), _coordinate(coordinate), _stateValue(stateValue) { } /* StateItem */ ~StateItem() = default; StateItem(const StateItem &) = default; StateItem & operator = (const StateItem &) = default; inline bool isValid() const { return _valid; } inline quint32 id() const { return _id; } inline const QPointF & coordinate() const { return _coordinate; } inline int stateValue() const { return _stateValue; } protected: bool _valid; quint32 _id; QString _description; QPointF _coordinate; int _stateValue; }; /* StateItem */ virtual ~RubberbandStateSelect() = default; RubberbandStateSelect(const RubberbandStateSelect &) = delete; RubberbandStateSelect & operator = (const RubberbandStateSelect &) = delete; /** @} */ bool selectAction ( AbstractEventDispatcher * causer, int x, int y ) override; bool multiSelectActionPress ( AbstractEventDispatcher * causer, int x, int y ) override; bool multiSelectActionRelease( AbstractEventDispatcher * causer, int x, int y ) override; bool setCoordinateAction ( AbstractEventDispatcher * causer, int x, int y ) override; bool moveAction ( AbstractEventDispatcher * causer, int x, int y ) override; bool movePickedAction ( AbstractEventDispatcher * causer, int x, int y ) override; bool contextMenuAction ( AbstractEventDispatcher * causer, int x, int y ) override; bool undoAction ( AbstractEventDispatcher * causer, int x, int y ) override { return contextMenuAction(causer,x,y); } bool setStateItems( const QVector & stateVector, const QVector & itemVector, CoordinateSystem cs = CoordinateSystem::Geo ); const QVector & stateItems() const; static void setIconPolygon( const QPixmap & ); protected: /* Forward declaration of InternalData to hold private member variables. Becareful the base class Rubberband has similary a class for internal data member with name "InternalData". Don't be confused it is not the same. */ struct InternalData; InternalData * _internal; void activateButtons() override; void update() override; void applyButtonClicked() override { applyAndEndAction( _windowEventDispatcher, 0.0, 0.0 ); } void buildStateMenu(); void chooseStateMenu(); void toggleState( RubberbandPointHandle * handlePtr ); void setState( RubberbandPointHandle * handlePtr, int stateValue ); protected slots: void onDo_areaSelectionBegin(); void onDo_areaSelectionApply( RubberbandBase* ); void onDo_areaSelectionAbort( RubberbandBase* ); void onDo_setState( bool ); private: void setCoordinateVector(const QVector &, CoordinateSystem ) override {} QVector coordinateVector( CoordinateSystem ) const override { return QVector(); } QPointF singleCoordinate( unsigned int, CoordinateSystem ) const override { return QPointF(); } }; /* RubberbandStateSelect */ } } /* namespace SituationMap::RB */