// symbol: Reference to Symbol (SIDC) LOGIC: dimension (WITHIN SIDC) LOGIC: affiliation (WITHIN SIDC) LOGIC: teamID: ID of the team associated with this Symbol. If no team is needed for this Symbol, use 0, which is the "Default Team". LOGIC: useLightColor: Use either the dark or the light color of the given forceID TECHN: lineColor TECHN: fillColor LOGIC: vbg TECHN: SIZE: The reference size 'L' of the image to create (!= resulting image) TECHN: antialias: If true (default), use antialiasing for drawing the symbol. [[ TECHN: useSymbolZoom: If true, use the scale-factor from the symbol (default is false). ]] AdditionalSymbolData: t_filltype m_filltype { FILLTYPE_OUTLINED, FILLTYPE_FILLED, FILLTYPE_ICONONLY,} t_state m_state; { STATE_PRESENT, STATE_ANTICIPATED} -> dashed line (Prio 2) t_uncertainty m_uncertainty; { UNCERTAINTY_CERTAIN, UNCERTAINTY_UNCERTAIN} -> dotted line (Prio 1) double m_scale; UserScale (+symbolScale) //// vbg_struct m_vbg; {EINSATZBEREIT, BEWEGUNGSUNFAEHIG, AUSFALL_WAFFENANLAGE, TOTALAUSFALL...} modifier_struct m_modifier; {bool manipulation, noPosition, byteError;} int m_rotationAngle; // degree, counterclockwise (used for Heading of symbols)