/** * Effector Firing Strategy for DM72 * $Id$ * $HeadURL$ * $Author$ * Created by Hannes Fritsche, ESZS, 2026-05-21 */ #pragma once #include "abstract_firing_strategy.h" namespace LtsUtils { class QPoint3D; } namespace AreaEffectSimulation { class Dm72FiringStrategy : public AbstractFiringStrategy { Q_OBJECT public: explicit Dm72FiringStrategy(ObjectEffector *effector); bool doFiring() final; private: // methods void init(); QVector mineLayingCentroids() const; double angleToMhpUtm(const QPointF &mhpUtm) const; private: // attributes QVector m_impactPoints; int m_impactPointIndex {0}; int m_effectDurationMsec = 3 * 60 * 60 * 1000; // default 3h }; // class Dm72FiringStrategy } // namespace AreaEffectSimulation