/** * @RDE_HEADER@ * Small callback to NullPlayerCallback to be able to recognize the first tick (which then triggers initialization) * $Id$ * $HeadURL$ * $Author$ */ #include "player_callback.h" namespace HighLevelArchitecture { void PlayerCallback::tick() { NullPlayerCallback::tick(); if (!m_bFirstTick) { m_bFirstTick = true; emit firstTick(); } } } // namespace HighLevelArchitecture