-- # $Id$ -- # $HeadURL$ -- # $Author$ -- Aircrafts INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 1, '0001', 'Jet_Pass_by_Military', 14768, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 2, '0002', 'Military_Aircraft_Fires', 9729, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 3, '0003', 'Military_Aircraft_Fly_By', 10774, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 4, '0004', 'Military_Airplane_Drops', 14768, false); -- Battlefields INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 1, '0001', 'Battlefield_Ambience_Noise', 127965, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 2, '0002', 'Battlefield_Ambience_Tank', 148772, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 3, '0003', 'Battlefield_Ambience_War', 152335, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 4, '0004', 'Explosions_Battlefield', 149734, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 5, '0005', 'Explosions_Battlefield_1', 119525, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 6, '0006', 'Ground_Battle_with_Maschine_Guns', 30070, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 7, '0007', 'Modern_Battlefield', 30070, false); -- Boats -- Explosions INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (4, 1, '0001', 'Explosion_Building_Crash', 7953, false); -- Helicopter INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 1, '0001', 'Helicopter_Crash', 14176, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 2, '0002', 'Helicopter_Fly_Overhead', 15221, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 3, '0003', 'Helicopter_Landing', 14965, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 4, '0004', 'Helicopter_Pass_By_Military', 43224, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 5, '0005', 'Helicopter_Take_off', 8348, false); -- Motors_and_urban_traffic INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 1, '0001', 'Big_City_Street_Traffic', 119931, true); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 2, '0002', 'City_Crossroads_Traffic', 131669, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 3, '0003', 'City_Street_Heavy_Traffic', 119710, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 4, '0004', 'City_Street_Noisy_Walking', 85322, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 5, '0005', 'Construction_Building_Ambient', 153890, false); -- This file does not exist on the EGCU! Default length of 10 seconds used here: INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 6, '0006', 'Demonstration_And_Rioting', 10000, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 7, '0007', 'Noisy_City_Street', 10240, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 8, '0008', 'Stadium_Crowd_Ambient', 118875, true); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 9, '0009', 'Stadium_Crowd_Applaus', 5062, true); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 10, '0010', 'Traffic_from_Car', 61849, true); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 11, '0011', 'Muezzincalling', 185075, false); --INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, '0012', 'Muezzincalling', 130775, ???); -- Vehicles INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (7, 1, '0001', 'Tank_Starting_and Stopping', 30035, false); -- inside_Buildings INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 1, '0001', 'Fire quietly', 1847008, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 2, '0002', 'Fire a little louder', 2037597, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 3, '0003', 'Fire louder', 3299091, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 4, '0004', 'Fire loud', 1494994, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 5, '0005', 'Extinguishing noise', 6444, false); -- INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 6, '0006', 'Ansage: Dieser Raum ist zerstört', 5840, ???); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 7, '0007', 'This room is destroyed', 1489, false); INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 8, '0008', 'This building is destroyed', 1646, false); -- EXAMPLE CODE : -- Following stmt depends on EGCU of BT56 (id=39, name='BDI_P_1'). So you have to import BT_56 first: -- the json-based geometry is the very first try to publish the geomtry fo be diplayed on the situation map -- (finally this code should be moved to import of the bldgs) -- "lat":0.9254503961,"lon":0.15395705} -> Bremen -- UPDATE ism.ism_structure_element set properties = '{"soundGeometry":[{"lat":0.9254503961,"lon":0.15395705},{"lat":0.9274586164434601,"lon":0.15394871261669876},{"lat":0.9274609640840901,"lon":0.15728836264735607},{"lat":0.9274609640840901,"lon":0.15728836264735607}]}' where id = 39; -- : EXAMPLE CODE