/** * @RDE_HEADER@ * Effects (plural) handler, handles all effects at one EGCU or BSM * $Id$ * $HeadURL$ * $Author$ * Created by Gerlinde Rudolphus, SLTE, 2021-06-02 */ #pragma once #include "xmlreader.h" #include #include #include #include "handle_http_request.h" class QTimer; namespace BuildingControlUnit { class CONTROLEFFECTS_EXPORT HandelEffects: public QObject { Q_OBJECT public: explicit HandelEffects(QObject *parent = nullptr, const QString &loggerchannel = QString()); ~HandelEffects(); void init(const QString &controlEffectsCfg, const QString &hostname, EffectType et); void startEffects(int damagePercent); void playHitSound(const int hitSoundId); void switchRelay(const SwitchRelayValues &switchRelayValues); QString hostname() const { return m_hostname; } void setOverrides(const QVector &effectStates); QVector getOverrides(); public slots: void handleEgcuReply(const QString &host, const QByteArray &data); private slots: void onEffectReady(); void sendHttpRequest(const QUrl &url); void onRelayStateTimerTimeout(); private: void handleEgcuReplyObject(const QString &host, const QByteArray &data); void handleEgcuReplyArray(const QString &host, const QByteArray &data); signals: void newHttpRequest(const QUrl &url, HandleHttpQueueMessageStatus status); void triggerAllFlashlights(int numberOfFlashes, int pauseDuration, int choppedConfiguration, int flashDuration); void sendRelayState (const RelayState &relayState); private: XmlContents contents() const { return m_xmlReader.contents(); } int m_lastDamage = -1; XmlReader m_xmlReader; EffectType m_effectType; // BSM or Sound/Relay [EGCU] QString m_hostname; EffectOverride m_sounds; QTimer *m_getRelayStateTimer; RelayState m_relayState; int m_offlineCounter = 0; LOGGER_T m_logger; QVector m_effectStates; bool m_overridesSend = false; //bool m_reconnected = false; // New Connection to EGCU => restore the target state of the EGCU bool m_offlineState = true; void createEffectHandler(Effect *e, const Range *range); }; } // BuildingControlUnit