60 lines
4.0 KiB
Plaintext
Executable File
60 lines
4.0 KiB
Plaintext
Executable File
ObjectClass: GuezAircraft: Aircraft // Guez Specific Aircraft
|
|
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
|
|
|
ObjectClass: GuezGroundVehicle: GroundVehicle // Guez Specific GroundVehicle
|
|
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
|
|
|
ObjectClass: GuezHuman: Human // Guez Specific Human Lifeform
|
|
Attribute: TacticalStatus: TacticalStatusStruct // The VBG/VBA/TotalStatus
|
|
|
|
ObjectClass: GuezObserverController: Human // Guez Specific Observer / Controller
|
|
|
|
ObjectClass: GuezChemicalAgentArea: OtherArealObject // Guez Chemical Agent Area
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
|
|
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of the chemical agent
|
|
Attribute: Radius: HLAfloat64BE // Optional: The radius of the chemical area
|
|
Attribute: ChemicalAgentType: ChemicalAgentTypeEnum8 // The chemical agent used
|
|
Attribute: IsPermanentAgent: HLAboolean // true for a permanent agent, false for a non permanent agent
|
|
|
|
ObjectClass: GuezFireSupport: OtherArealObject // Guez Fire Support
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-1800 seconds
|
|
Attribute: Rounds: Unsignedinteger32BE // 1-1000
|
|
Attribute: MunitionType: EntityTypeStruct // The munition type used
|
|
Attribute: FirePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray // Positions of the single impacts
|
|
Attribute: FireState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single impacts, whether an impact already occured or not.
|
|
|
|
ObjectClass: GuezFireSupportSingleShot: OtherPointObject // Guez Fire Support Single Shot
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
Attribute: DetonationLocation: WorldLocationStruct // Optional: The planned location of the impact. Note: A MunitionDetonation must be sent nevertheless
|
|
Attribute: Radius: HLAfloat64BE // The radius of the affected area
|
|
Attribute: MunitionType: EntityTypeStruct // The munition type used
|
|
|
|
ObjectClass: GuezMineField: OtherArealObject // Guez Mine Field
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
Attribute: Duration: Unsignedinteger32BE // Duration in seconds. 0=unlimited, 1-240 minutes, resolution: 1 minute
|
|
Attribute: MineType: EntityTypeStruct //
|
|
Attribute: MineCount: Unsignedinteger32BE //
|
|
Attribute: MinePositions: ArrayOfWorldLocationStructDynamicHLAlengthlessVarArray //
|
|
Attribute: MineState: ArrayOfHLAoctetN_slsh_AperfectalwaysN_slsh_ADynamicHLApaddingTo32Array // BitArray of the single mines, whether mine is already triggered or not.
|
|
Attribute: Width: Unsignedinteger32BE // Width of the minefield (segment)
|
|
Attribute: Length: Unsignedinteger32BE // Length of the minefield (segment)
|
|
|
|
ObjectClass: GuezMineFieldBreach: OtherArealObject // Guez Mine Field Breach
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
|
|
ObjectClass: GuezNuclearAgentArea: OtherArealObject // Guez Mine Field Breach
|
|
Attribute: AreaEffectSimulationName: OMT13string // name of the AreaEffectSimulation
|
|
Attribute: ActivationTime: ClockTimeStruct // GPS ActivationTime
|
|
Attribute: Duration: Unsignedinteger32BE // Duration in 10 minutes, 0=unlimited, up to 1000 -> 10000 minutes
|
|
Attribute: DetonationLocation: WorldLocationStruct // Optional: Location of the impact of a nuclear ammunition
|
|
Attribute: Radius: HLAfloat64BE // The radius of the affected area
|
|
|
|
|