78 lines
2.2 KiB
C++
Executable File
78 lines
2.2 KiB
C++
Executable File
/**
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* @RDE_HEADER@
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* Frameless Dialog, modal, exists exactly once per - a global/static wait dlg which counts for all compontens that are waiting for their operation to be done but don't want to own a progress dialog !
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* $Id$
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* $HeadURL$
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* $Author$
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*
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* Created by Mike Wille, SLSE, 2017-03-17
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*/
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#pragma once
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#include "lts_widgets_export.h"
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#include <QObject>
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class QTimer;
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class QWidget;
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namespace LtsWidgets
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{
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class LtsDialog;
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class LtsOverlayLoading;
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class LtsProgressDialogHelper;
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/**
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* @brief The LtsGlobalWaitDialog class is a global/static wait dlg which counts for all compontens that are waiting for their operation to be done but don't want to own a progress dialog !
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*/
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class LTSWIDGETS_EXPORT LtsGlobalWaitDialog : public QObject
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{
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Q_OBJECT
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public:
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static LtsGlobalWaitDialog* getInstance();
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void wait(QWidget *parent, const QString &customText = QString()); // shows the Progress Dialog
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void wait(const QString &customText = QString()) { wait(nullptr, customText); }
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void done(); // hides the Progress Dialog IF all wait()s were canceled with done() !
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void setVisible(bool visible = true);
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void setCustomText(const QString &customText = QString()); // call with empty string to reset text to default text "waiting for server"
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void unarm(); // deactivate the global wait dialog from showing up (e.g. wait dialog should not be recorded while recording a script in the script editor)
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void rearm(); // undo the unarm (re-activate global wait dialog)
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private:
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friend struct LtsGlobalWaitDialogHandler;
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LtsGlobalWaitDialog();
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~LtsGlobalWaitDialog();
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static void cleanupGwdInstance();
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void showIt();
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void hideIt();
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int m_waitingCount;
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bool m_visible;
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bool m_armed { true };
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LtsProgressDialogHelper *m_progressDialog;
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QTimer *m_hideTimer;
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};
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} // namespace LtsWidgets
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// 'hyper-global' stuff into main namespace
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class LTSWIDGETS_EXPORT Waiter
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{
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public:
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explicit Waiter(const QString &customText = {});
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explicit Waiter(LtsWidgets::LtsDialog *parent, const QString &customText = {});
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~Waiter();
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private:
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LtsWidgets::LtsOverlayLoading *m_loadingOverlay { nullptr };
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LtsWidgets::LtsDialog *m_parent { nullptr };
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bool m_oldClosableState { false };
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};
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