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qt5-legatus-legacy/Lts/Plugins/BuildingViewer/Common/BgViewer/viewerCtrl/orthomotionmodel.h
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2026-08-13 18:33:10 +02:00

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2.4 KiB
C++
Executable File

#pragma once
#include <dtEntity/defaultentitysystem.h>
#include <dtEntity/inputinterface.h>
#include <dtEntityOSG/cameracomponent.h>
#include "cameraviewposition.h"
#include <functional>
namespace VCtrl
{
class OrthoMotionModelComponent final
: public dtEntity::Component
, public dtEntity::InputCallbackInterface
{
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId ContextIdId;
static const dtEntity::StringId EnabledId;
OrthoMotionModelComponent();
dtEntity::ComponentType GetType() const override { return TYPE; }
virtual bool IsInstanceOf(dtEntity::ComponentType id) const
{
return (id == TYPE);
}
void OnAddedToEntity(dtEntity::Entity &entity) override;
void OnRemovedFromEntity(dtEntity::Entity &entity) override;
void Finished() override;
void Tick(float dt);
unsigned int GetContextId() const { return mContextId.Get(); }
void SetContextId(unsigned int i) { mContextId.Set(i); }
bool MouseButtonUp(int button, bool handled, unsigned int contextid) override;
bool MouseButtonDown(int button, bool handled, unsigned int contextid) override;
bool MouseWheel(int dir, bool handled, unsigned int contextid) override;
bool MouseMove(float x, float y, bool handled, unsigned int contextid) override;
void MouseEnterLeave(bool, unsigned int) override {}
void performZoom(int dir, const osg::Vec2& zoompoint);
dtEntityOSG::CameraComponent *GetCamera() const { return mCamera; }
// First parameter: contextID as returned by OrthoMotionModelComponent::GetContextId
std::function<void(unsigned int, const BuildingViewer::CameraViewPosition &)> m_callbackCamPosChanged;
private:
bool m_mouseMovedWhileLeftButtonPressed;
dtEntity::IntProperty mContextId;
dtEntity::BoolProperty mEnabled;
dtEntityOSG::CameraComponent *mCamera = nullptr;
dtEntity::Entity *mEntity = nullptr;
};
////////////////////////////////////////////////////////////////////////////////
class OrthoMotionModelSystem final
: public dtEntity::DefaultEntitySystem<OrthoMotionModelComponent>
{
using BaseClass = dtEntity::DefaultEntitySystem<OrthoMotionModelComponent>;
public:
static const dtEntity::ComponentType TYPE;
explicit OrthoMotionModelSystem(dtEntity::EntityManager &em);
void OnRemoveFromEntityManager(dtEntity::EntityManager &) override;
private:
void Tick(const dtEntity::Message &m);
dtEntity::MessageFunctor mTickFunctor;
};
}