41 lines
781 B
C++
Executable File
41 lines
781 B
C++
Executable File
/**
|
|
* Effector Firing Strategy for GMLRS
|
|
* $Id$
|
|
* $HeadURL$
|
|
* $Author$
|
|
* Created by Hannes Fritsche, ESZS, 2026-05-12
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "abstract_firing_strategy.h"
|
|
#include <LtsUtilsCore/qpoint3d.h>
|
|
|
|
namespace Core
|
|
{
|
|
class RelativePosition;
|
|
}
|
|
|
|
namespace AreaEffectSimulation
|
|
{
|
|
class GmlrsFiringStrategy final : public AbstractFiringStrategy
|
|
{
|
|
using BaseClass = AbstractFiringStrategy;
|
|
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit GmlrsFiringStrategy(ObjectEffector *effector);
|
|
virtual ~GmlrsFiringStrategy();
|
|
|
|
void doFiring() override;
|
|
|
|
private: // methods
|
|
void init();
|
|
|
|
private: // attributes
|
|
QVector<LtsUtils::QPoint3D> m_impactPoints;
|
|
int m_impactPointIndex {0};
|
|
}; // class GmlrsFiringStrategy
|
|
} // namespace AreaEffectSimulation
|