Files
qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/ArtillerySound/plugin.cpp
T
2026-08-13 18:33:10 +02:00

86 lines
3.8 KiB
C++
Executable File

/**
* Handle Artillery Sound
* $Id$
* $HeadURL$
* $Author$
* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
*/
#include "plugin.h"
#include "settings.h"
#include <NGLLogger/NGLLoggerBootstrap.h>
#include <ngldb/db_service_handler.h>
namespace CesArtillerySound
{
// 29.11.2024, Norbert Thoden:
// a) das PluginHandling wurde vereinfacht, sprich 'nur' mainHandler übergeben statt explizit ddsHandler, dbhandler etc
// b) Loggder überarbeiten (logger{h,cpp} und ces_export.h entsorgen
// c) Bereinigung des Namensschema: CentralEffectSimulation2DPlugin -> CentralEffectSimulationArtillerySoundPlugin
std::shared_ptr<CentralEffectSimulation::Plugin::Interface> CentralEffectSimulationArtillerySoundPlugin::createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
CentralEffectSimulation::MainHandler *mainHandler)
{
return std::make_shared<CesArtillerySoundInterfaceImpl>(pdp, dDSConnector, settings, mainHandler);
}
//std::shared_ptr<CentralEffectSimulation::Plugin::Interface> CentralEffectSimulation2DPlugin::createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
// const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
// NGL::Settings *settings,
// CentralEffectSimulation::MainHandler *mainHandler)
//{
// return std::make_shared<CesArtillerySoundInterfaceImpl>(pdp, dDSConnector, settings, mainHandler);
//}
CesArtillerySoundInterfaceImpl::CesArtillerySoundInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
CentralEffectSimulation::MainHandler *mainHandler)
: m_pdp(pdp)
, m_ddsConnector(dDSConnector)
, m_ddsHandler(mainHandler->dds())
, m_db(mainHandler->db())
, m_handlerBuildingData(mainHandler->handlerBuildingData())
, m_handlerParticipant(mainHandler->handlerParticipant())
, m_logger(CentralEffectSimulation::getLogger("Plugin.ArtillerySound.CesArtillerySoundInterfaceImpl"))
{
Q_UNUSED(settings)
}
CesArtillerySoundInterfaceImpl::~CesArtillerySoundInterfaceImpl()
{
m_handlerArtillerieSound.reset();
}
bool CesArtillerySoundInterfaceImpl::init(int domainId, int exerciseId)
{
m_domainId = domainId;
m_exerciseId = exerciseId;
INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init()"
<< " m_domainId=" << m_domainId
<< " m_exerciseId=" << m_exerciseId;
// initialize handlerArtillerieSound
m_handlerArtillerieSound = std::make_shared<HandlerArtillerieSound>(m_ddsHandler,
m_handlerBuildingData,
this);
if (!m_handlerArtillerieSound->init())
{
ERROR_LOG(m_logger) << "Initialisation m_handlerArtillerieSound failed.";
return false;
}
INFO_LOG(m_logger) << "CentralEffectSimulation2DInterfaceImpl::init() return true";
return true;
}
} //namespace CesArtillerySound