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qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/ArtillerySound/plugin.h
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2026-08-13 18:33:10 +02:00

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/**
* Plugin Artillery Sound
* $Id$
* $HeadURL$
* $Author$
* Created by Gerlinde Rudolphus, SLTE, 2016-04-14
*/
#pragma once
#include "handler_artillerie_sound.h"
#include <DDS/DDSConnector/dds_connector.h>
#include <CentralEffectSimulation/ces_plugin_interface.h>
#include <CentralEffectSimulation/ces_plugin_interface.h>
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <CentralEffectSimulation/main_handler.h>
#include <QObject>
namespace CesArtillerySound
{
// 29.11.2024, Norbert Thoden:
// a) das PluginHandling wurde vereinfacht, sprich 'nur' mainHandler übergeben statt explizit ddsHandler, dbhandler etc
// b) Loggder überarbeiten (logger{h,cpp} und ces_export.h entsorgen
// c) Bereinigung des Namensschema: CentralEffectSimulation2DPlugin -> CentralEffectSimulationArtillerySoundPlugin
class CentralEffectSimulationArtillerySoundPlugin : public QObject, public CentralEffectSimulation::Plugin::Plugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "special:3:ces.CentralEffectSimulationArtillerySoundPlugin")
Q_INTERFACES(CentralEffectSimulation::Plugin::Plugin)
public:
CentralEffectSimulationArtillerySoundPlugin() = default;
~CentralEffectSimulationArtillerySoundPlugin() = default;
std::shared_ptr<CentralEffectSimulation::Plugin::Interface> createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
CentralEffectSimulation::MainHandler *mainHandler) override;
};
//class CentralEffectSimulation2DPlugin : public QObject, public CentralEffectSimulation::Plugin::Plugin
//{
// Q_OBJECT
// Q_PLUGIN_METADATA(IID "special:3:ces.CentralEffectSimulation2DPlugin")
// Q_INTERFACES(CentralEffectSimulation::Plugin::Plugin)
//public:
// CentralEffectSimulation2DPlugin() = default;
// ~CentralEffectSimulation2DPlugin() = default;
// std::shared_ptr<CentralEffectSimulation::Plugin::Interface> createInterface(CentralEffectSimulation::Plugin::DataProvider *pdp,
// const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
// NGL::Settings *settings,
// CentralEffectSimulation::MainHandler *mainHandler) override;
//};
class CesArtillerySoundInterfaceImpl final : public CentralEffectSimulation::Plugin::Interface
{
Q_OBJECT
public:
CesArtillerySoundInterfaceImpl(CentralEffectSimulation::Plugin::DataProvider *pdp,
const std::shared_ptr<DDSConnector::DdsConnector> &dDSConnector,
NGL::Settings *settings,
CentralEffectSimulation::MainHandler *mainHandler);
~CesArtillerySoundInterfaceImpl();
//bool init();
const char *name() const override { return "CentralEffectSimulation2D"; }
QString echo(const QString &/*message*/) override { return QString();}
private Q_SLOTS:
bool init(int domainId, int exerciseId) override;
private:
private:
CentralEffectSimulation::Plugin::DataProvider *m_pdp;
std::shared_ptr<DDSConnector::DdsConnector> m_ddsConnector;
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler;
std::shared_ptr<CentralEffectSimulation::DatabaseInterface> m_db;
std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData; ///< Pointer to AES Building handler
std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant; ///< Pointer to handler for all participants
std::shared_ptr<HandlerArtillerieSound> m_handlerArtillerieSound; /// < Pointer to handler for Artillerie Sound
NGL::INGLLogger &m_logger;
int m_domainId = 0;
int m_exerciseId = 0;
};
} // namespace CesArtillerySound