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qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/Buildings/handler_aes_data.h
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2026-08-13 18:33:10 +02:00

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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include <CentralEffectSimulation/logger.h>
#include <AreaEffectSimulation/aes_dtc.h>
#include <Buildings/bld_dtc.h>
#include <Buildings/bld_ftc.h>
#include <ProjectDataManagement/pdm_dtc.h>
#include <TrainingAreaBase/tab_ftc.h>
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <CentralEffectSimulation/aes_item_view_utm.h>
#include <LtsCoordinate/lts_coordinate.h>
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <QtCore/QHash>
#include <QtCore/QVector>
#include <QPolygonF>
#include <QTimer>
namespace LtsUtils
{
class QPoint3D;
}
// AES-Handling for buildings
namespace CesBuildings
{
class HandlerAesData : public QObject
, protected Buildings::Interface::Ftc::SendCesHitOnBuildingReplyHandler
, protected Buildings::Interface::Ftc::SendCesHit3DonBuildingReplyHandler
, protected TrainingAreaBase::Interface::Ftc::SendCesHitInformationReplyHandler
, protected Buildings::Interface::Ftc::SetBuildingStatesReplyHandler
{
Q_OBJECT
public:
explicit HandlerAesData(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
QObject *parent = nullptr);
~HandlerAesData();
/**
* Initialize the handler to manage information from player management
*/
bool init();
AreaEffectSimulation::AesItemView itemView(const int &aesId) const { return m_aesItemViews.value(aesId); }
ProjectDataManagement::IgniterFunctionBase igniterFunctionBaseExplosionCluster(const int &aesId) const
{
auto chargeStruct = m_ddsHandler->dtcAes()->explosionCluster(aesId).chargeStruct();
return m_ddsHandler->dtcPdm()->getChargeTypeIgniterTypeIgniterFunction(chargeStruct.chargeTypeId(),
chargeStruct.igniterTypeId(),
chargeStruct.igniterFunctionId()).igniterFunctionBaseId();
}
int chargeTypeId(const int &aesId) const
{
return m_ddsHandler->dtcAes()->explosionCluster(aesId).chargeStruct().chargeTypeId();
}
protected:
void onSendCesHitOnBuildingReply(const Core::FunctionReplyObject &replyObject) override final;
void onSendCesHit3DonBuildingReply(const Core::FunctionReplyObject &replyObject) override final;
void onSendCesHitInformationReply(const Core::FunctionReplyObject &reply) override final;
void onSetBuildingStatesReply(const Core::FunctionReplyObject &reply) override final;
private slots:
/**
* Handle the signals from 'AES'
*/
void onChargeEffectChanged(const AreaEffectSimulation::ChargeEffect &data, DataModification modType);
void onExplosionSingleChanged(const AreaEffectSimulation::ExplosionSingle &data, DataModification modType);
void onAirSupportImpactChanged(const AreaEffectSimulation::AirSupportImpact &data, DataModification modType);
void onAesItemViewChanged(const AreaEffectSimulation::AesItemView &data, DataModification modType);
void onTriggeredImpactsChanged(const AreaEffectSimulation::TriggeredImpacts &data, DataModification modType);
void onEffectsChanged(const AreaEffectSimulation::Effects &effects, DataModification modType);
void onBoobyTrapChanged(const AreaEffectSimulation::BoobyTrap &data, DataModification modType);
void onStartTimeReached();
void removeStates(const AreaEffectSimulation::AesItemView &data);
//private: // structs
// typedef QHash<int, QSet<int>> BitfieldStates; shift to aes_item_view_utm.h
private: // methoden
bool inFootprint(const Core::GeoPosition2D &geoPosition,
const CentralEffectSimulation::HandlerBuildingData::Footprint &footPrint,
const double radius) const;
bool inBoundingBox(const Core::GeoPosition2D& impactPosition,
const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint,
const double impactRadius) const;
void preCalculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data);
void calculateImpacts(const AreaEffectSimulation::TriggeredImpacts &data,
const AreaEffectSimulation::AesItemView &aesItemView,
const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint);
void calculateImpacts(const AreaEffectSimulation::Effects &effects,
const CentralEffectSimulation::HandlerBuildingData::Footprint &footprint);
void checkBuildingsHit(const AreaEffectSimulation::AesItemView &data);
QVector<int> findBuildingsBetween(const LtsCoordTrans::LtsCoordinate &impactPosition,
const CentralEffectSimulation::HandlerBuildingData::Footprint &targetFootprint);
void calculateBuildingExplosion(const AreaEffectSimulation::ChargeStruct &chargeStruct, const Core::GeoPosition2D &impactPosition, const int id);
void startTimer(int id, int msec);
private: // attributes
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to VOM DDS handler
std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
QHash<int, CentralEffectSimulation::BitfieldStates> m_bitfieldStatesBld; // key = mseId, value = BitfieldState
// AES-Values
QHash<int, AreaEffectSimulation::AesItemView> m_aesItemViews; // key = aesItemId
QHash<int, CentralEffectSimulation::AesItemViewUtm> m_aesItemViewsUtm; // key = aesItemId
QHash<int, AreaEffectSimulation::AesEffectState> m_explosionSingleState; // key = id value = state
CentralEffectSimulation::LOGGER_T &m_logger; ///< Interface to the Logging-Facility
QHash<int, AreaEffectSimulation::ChargeEffect> m_chargeEffects; // key = onChargeEffectChanged.id value ChargeEffect
};
} // namespace CesBuildings