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qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/Buildings/handler_building_ownership.h
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2026-08-13 18:33:10 +02:00

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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include <CentralEffectSimulation/logger.h>
#include <CentralEffectSimulation/dds_handler.h>
#include <CentralEffectSimulation/ces_db.h>
#include <CentralEffectSimulation/ces_fts.h>
#include <Buildings/bld_dtc.h>
#include <CentralEffectSimulation/handler_participant.h>
#include <CentralEffectSimulation/handler_building_data.h>
#include <QtCore/QObject>
// AES-Handling for participants within buildings
namespace CesBuildings
{
class HandlerBuildingOwnership final
: public QObject
, protected CentralEffectSimulation::Interface::Fts::SetOwnershipRequestHandler
{
Q_OBJECT
public:
explicit HandlerBuildingOwnership(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &participantHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &buildingDataHandler,
const std::shared_ptr<CentralEffectSimulation::DatabaseInterface> &db,
QObject *parent = nullptr);
~HandlerBuildingOwnership();
/**
* Initialize the handler to manage information from player management
*/
bool init();
private Q_SLOTS:
/**
* Handle MainStructureElement from 'ISM'
*/
void onParticipantPositionChanged(const CentralEffectSimulation::HandlerParticipant::CesParticipantData &partPos);
/**
* Handle MainStructureElement from 'ISM'
*/
void onMainStructureElementChanged(const InfrastructureManagement::MainStructureElement &data, DataModification modType);
void onParticipantLeavesBuilding(const int participantId);
private: // methoden
void onSetOwnershipRequest(const rti::core::SampleIdentity &cookie,
const CentralEffectSimulation::SetOwnershipRequest &request) override;
int calculateOwnershipByParticipantId(const int participantId);
int calculateOwnershipByFloorId(const int floorId);
void checkAndSendOwnership(const int newOwnership, const int floorId);
void saveBuildingOwnership(int floorId, int partyId, int buildingId);
void sendBuildingOwnership(int buildingId);
int getOwnership(int buildingId, int floorId) const;
void updateOwnerships(CentralEffectSimulation::BuildingOwnership *bo);
bool loadOwnershipsFromDb();
void removeFromDbBuildingId(const int buildingId);
void insertInDb(const CentralEffectSimulation::BuildingOwnership &bo);
private: // attributes
std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to DDS handler
std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant;
std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
std::shared_ptr<CentralEffectSimulation::DatabaseInterface> m_db;
QHash <int, int> m_participantFloor; // key = ParicipantId, value= FloorId;
QHash <int, CentralEffectSimulation::BuildingOwnership> m_buildingOwnership; // key BuildingId, Value= Message BuildingOwnership
CentralEffectSimulation::LOGGER_T m_logger;
};
} // namespace CesBuildings