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qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/GeoPairing/GeoPairingImpl/GeoPairingImplAirTarget.cpp
T
2026-08-13 18:33:10 +02:00

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C++
Executable File

// **************************************************************************
//
// (C) Copyright 2009 Swiss SIMTEC AG
//
// **************************************************************************
//
// $HeadURL$
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
//
// **************************************************************************
// manual class headers
#include "GeoPairingImplAirTarget.hpp"
// from cpp_includes
#include <GBL_Types/GeoCoord.hpp>
namespace N_GeoPairingImpl
{
// ---------------------------------------------------------------
// Constructor
// ---------------------------------------------------------------
GeoPairingImplAirTarget::GeoPairingImplAirTarget(SInt32 a_playerID)
: m_PlayerID(a_playerID),
m_logger(CesGeoPairing::getLogger("Plugin.GeoPairing.GeoPairingImplAirTarget"))
{
INFO_LOG(m_logger) << "Constructor : PlayerID " << m_PlayerID;
}
// ---------------------------------------------------------------
// updates the position
// ---------------------------------------------------------------
bool GeoPairingImplAirTarget::updatePosition(Float64 a_positionLat, Float64 a_positionLon, Float64 a_positionAlt, UInt32 a_positionTime)
{
if (a_positionTime <= m_PositionTime)
{
INFO_LOG(m_logger) << "No new position info for Player " << m_PlayerID
<< ", abandon update. PositionTime = "
<< a_positionTime;
return false;
}
INFO_LOG(m_logger) << "Set new Position for Player " << m_PlayerID;
N_Math::GeoCoord l_NewPositionUtm;
l_NewPositionUtm.setLlPositionDegree(a_positionLat, a_positionLon, a_positionAlt);
N_Types::Coord3 l_NewPosition(l_NewPositionUtm.utmEasting(), l_NewPositionUtm.utmNorthing(), l_NewPositionUtm.height());
if (m_PositionTime > 0)
{
UInt32 l_TimeDiff = a_positionTime - m_PositionTime;
INFO_LOG(m_logger) << "l_TimeDiff [s]: " << l_TimeDiff;
// when new position time is more current than existing one
if (l_TimeDiff > 0)
{
N_Types::Vec3 l_NewDirection = l_NewPosition - m_Position;
Float64 l_Distance = l_NewDirection.magnitude();
INFO_LOG(m_logger) << "l_Distance [m]: " << l_Distance;
l_NewDirection /= l_Distance;
m_Direction = l_NewDirection;
INFO_LOG(m_logger) << "m_Direction : " << m_Direction;
m_Speed = l_Distance / l_TimeDiff;
INFO_LOG(m_logger) << "m_Speed [m/s]: " << m_Speed;
}
}
m_Position = l_NewPosition;
INFO_LOG(m_logger) << "m_Position : " << m_Position;
m_PositionTime = a_positionTime;
INFO_LOG(m_logger) << "m_PositionTime : " << m_PositionTime;
return true;
}
// ---------------------------------------------------------------
// updates the air target state
// ---------------------------------------------------------------
void GeoPairingImplAirTarget::updateState(SInt32 a_state)
{
INFO_LOG(m_logger) << "Set new State for Player "
<< m_PlayerID << " : " << a_state;
m_State = a_state;
}
} // namespace N_GeoPairingImpl